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Large Grid Weapons

Weapons are split by ship class, AA can be fitted regardless of class and structures can ignore classes all together. You can fit weapons for classes below your class however you can’t fit weapons from higher classes.

  • Carriers can use the same weapons as frigates.
  • Battleships can only field turret based weapons for its class and below. It still can fit any weapon from the AA class.

A max of 6 of the same weapon can be installed on a ship at one given time.( bases are excluded )

Some Weapons require a specific radar system to operate, this will be mentioned with the weapon

*Use shift+t ingame to open up the points overlay*

MOD Name Range Points
NW 30mm Autocannon Turret 1200 5
ARX AC72 SABRE M11A4 Autocannon 1000 10
NW 100mm Gun Turret 2500 20
NW 203mm Single Gun Turret 3500 25
NW BD203mm Howitzer Turret 5000 25
NW 203mm Gun Turret 3500 50
TT Bofors Mk.3 57mm Stealth Casing 2500 15
TT AK-176 76mm 3000 25
TT AK-100 (in development) 4000 30
TT Mark 45 Mod 4 127 mm/5“ 5000 40
MOD Name Range Radar Points
TT Kinzhal 3K95 SAM(in development) 6 000 N/A TBD
TT P-270 Moskit(in development) 7 000 N/A TBD
TT Mark 32 Surface Vessel Torpedo Tubes(in development) 7 500 N/A TBD
TT MK-141 RGM-84 Harpoon 8 000 N/A 35
TT Naval Strike Missile(in development) 8 000 N/A TBD
ARX Heather MLRS 8 000 N/A 60
TT Mark 41 VLS 10 000 N/A 60
TT UKSK VLS (Kalibr / P-800) 10 000 N/A TBA
Lynx P-270 Moskit Double Launcher 15 000(min 5000) N/A 50
MOD Name Range Radar Points
ARX RK130 SPECTRE Deck Gun 2500 25
TT AK-130 TBA TBA
TT S-400F(in development) 15000 TBD
TT P-500 bazalt(in development) 8000 TBD
TT P-1000 Vulcan(in development) 10000 TBD
TT UKSK-M VLS (Kalibr / P-800 / Zircon) Radar Based TBA

Turrets

MOD Name Range Points
NW 75mm Railgun Turret 3000 75
TTWW2 28 cm SK L/50 gun 4000 60
TTWW2 28 cm SK C/34 naval gun 5000 70
NW 300mm Gun Turret 6000 70
ARX Vindicator 7000 80
NW 400mm Gun Turret 7000 80
TT P-700 Granit(in development) 8000 TBD

Fixed guns

MOD Name Range Points
NW 203MM N/A 30
NW Couple more guns to be added N/A 0

Special Class Weapons

These are limited to this specific class and a max of 2 of the same weapon can be fitted.

MOD Name Range Points
LNX Zircon 18 000 ( min 5km ) 90
TT Zircon(in development) TBD TBD

Battleships can only field turret based weapons for its class and below. It still can fit any weapon from the AA class.

MOD Name Range Points
TTWW2 16-inch/45-caliber Mark 6 gun (in development) 7500 85
NW 500mm Gun Turret 8000 100
NW 150mm Railgun Turret 4000 125
NW 250mm Railgun Turret 5000 175
MOD Name Range Points
TT MK48 Launch Tubes (unguided) 10000 TBD
TT ICBM(in development) 18000 TBD
MOD Name Range Points
NW 30mm CIWS Turret 1200 10
ARX Prosecutor 2000 15
TT Goalkeeper CIWS 1200 15
TT Phalanx CIWS 1450 15
TT AK-630 CIWS 2400 15
TT Type 730(in development) 1450 15
TT Rheinmetall Oerlikon Millennium Gun 2000 15
TT AK-630M-2 Duet CIWS 2400 25
TT RAM Mk 31 4000 25
ARX Trombone 4000 30
TT Kashtan(in development) 4000 35
TT SeaRAM 5000 35
TT MK-29 ESSM AA Launcher 6000 40

Max of 2 per system can be installed on your grid.

MOD Name Range Points
NW Discoball Laser AMS 1200 10
TT Rheinmetall Hel 2000 25
TT Nulka Active Missile Decoy N/A 25
TT MASS decoy launcher (Still in development) TBD 25
TT Mark 36 SRBOC (Still in development) TBD 25
TT Canto Torpedo Decoy (Still in development) TBD 25
MOD Name Range Points
TT AN/WCS 6 Radar (Still in development) 15000 0
TT Base Radar Installation 25000 0(Bases Only)
  • ruless3/largegridweapons.1701784937.txt.gz
  • Last modified: 2023/12/05 14:02
  • by darkxerox