Ship Classes
Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits.
Just because you have access to a certain amount total ships, that doesn't mean you should have the full amount out in the world. During peace time keep ships that aren't being used hangered up.
If docked try to keep them magplated at all times so they don't cause physics lag. Only have them connected when transfers need to take place or they need to power something.
Ship Limits |
---|
2x Aircraft Carrier 2x Battleship 3x Cruiser 4x Destroyer 4x Frigates 3x Submarine 8x gunboat/corvette Total ships = 26 |
Ship Classification | Block Count | Weapon Points | PMW Missile | Propellers Allowed | Notes |
---|---|---|---|---|---|
Gunboat | 0-500 | 50 | N/A | 1 FWD - 1 P/Side - 1 Reverse | Entry level Vessels & and escort ships for larger warships |
Corvette | 501-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | |
Submarine | 2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/Side - 1 Reverse | Specialised underwater class, usefull for intel and sneak attacks. Can make use of PMW Missiles |
Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | Long range attack ships, can make use of PMW missiles |
Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | |
Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 1 P/Side - 2 Reverse | These ships will act as your navy's muscles and tanks, can make use of PMW turrets. |
Battleship | 4501-6000 | 600 | N/A | 8 FWD - 2 P/Side - 4 Reverse | |
Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for ships fielding PMW missiles. |
Notes:
- Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. This is also the only class that can be fitted with welders for re-arming of aircraft and friendly ships
- Submarines can fit up to 1 DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted.
- Cosmetics can exceed ship total max block count however only by max 10%
PMW Missiles / Torpedoes PMW missiles cost 15 weapon points each, they have to consist of small grid blocks. And be built from the Missile block packs ONLY that are installed on the server. PMW missiles can only be reloaded at a base or aircraft carrier(Aircraft carrier is the only ship allowed to carry welders, these are only to be used to rearm pmw ships). For further details regarding pmw missiles go to PMW Missile Guide
Runway blocks are for runways only, using this as armor alternative will result in the deletion of the ship
For Large grid weapon points go to Large Grid Weapon Points