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Ship Building Guide

SE Ship building changes a fair bit when you add water in the mix, in order to float you need to create airtight chambers in your ship. Airtight areas in your ship adds buoyancy, however for combat you want to make sure that one hole in your ship doesn't turn your boat into a coral reef straight away.

Under construction, more information is being worked on.

Below is a table listing the general sizes of RL ship classes and what that would be in SE large grid blocks. Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number.

Ships on the server need to stay below 3200 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m

Class Length (meters) Width (Meters) Length (Blocks) Width (Blocks) Notes
Aircraft Carrier 342 78.4 (41 at waterline) 136.8 31.36
Battleship 263 39 105.2 15.6
Cruiser 247 28 98.8 11.2
Destroyer 190 25 76 10
Submarine 175 23 70 9.2
Frigate 151 20 60.4 8
Corvette 99 15 39.6 6

As we don't use hydrogen for ship power here anymore your power generation setup will be slightly different to vanilla based power generation. We use fuel blocks here for large grids, these can be produced from the Fuel Refinery that you can build at your base. These can produce fuel blocks from ice or oil, oil will produce a lot more and quicker per unit. ( oil will only spawn in certain locations )

Ships can fit a single collector and a emergency fuel converter as a method of creating some emergency fuel to make it to port.

There are special fuel tanks with increased capacity for fuel blocks that will help with storage on your ship.

For maneuvering we have added special gyro's to reduce the amount you need and also auto stabilize your ship.

page is still a work in progress

  • guides/shipbuilding.1727421189.txt.gz
  • Last modified: 2024/09/27 07:13
  • by darkxerox