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Structure Rules

A structure is a static grid that acts as a base for your faction, it produces resources and captures the territory in which it is placed. Structures are a factions main way of projecting power, they act as fleet anchorages, repair yards, supply hubs, airfields, and can mount powerful defences.


Structures are divided into three types, with each type having their own specific limits. The limits are as follows:

Structure Type Block Count Offensive Points Defensive Points Assemblers Refineries Collectors Fuel Refineries
Main 10,000 100 50 2 2 4 2
Fort 5,000 75 35 2 2 2 1
Outpost 2,000 25 10 1 1 2 1

There are a few rules regarding structure placement:

  • Structures must be at least 15km apart.

There are a few rules regarding structure design:

  • Structures can only have one structure core.
  • Structure cores must be fully above ground.
  • Decoys must be placed fully above ground.
  • Blocks with an inventory need to be accessible from above ground.
  • A territory can only have one resource core per faction.
  • s6/structure_rules.1733074693.txt.gz
  • Last modified: 2024/12/01 17:38
  • by kyrenic