Ship Rules
Ships are the main focus of this server.
Ship Types
Ships are divided into types, with each type having its own limits. Each ship type has a niche to fill in a fleet, be it submarine chaser, refuel vessel, torpedo spammer, long range gunfire, you name it.
Certain blocks are limited to certain ship types, they are:
- Depth Charge Throwers
- Submerged Torpedo Tubes
- Resource Cores
The limits are as follows:
Ship Type | Mass Limit | Weapon Types | Offensive Points | Defensive Points | Torpedo Points | Propulsion Points | Notes |
---|---|---|---|---|---|---|---|
Frigate | 1,000t | Escort | 10 | 6 | 6 | 1000 | Can have depth charge throwers |
Destroyer | 4,000T | Escort | 20 | 10 | 10 | 2000 | Can have depth charge throwers |
Cruiser | 20,000t | Cruiser, Escort | 40 | 20 | 40 | 3000 | |
Battleship | 70,000t | Capital Cruiser, Escort | 100 | 30 | 0 | 5000 | |
Carrier | 40,000t | Cruiser, Escort | 20 | 40 | 0 | 5000 | Can rearm and refuel aircraft |
Submarine | 1,000t | Escort | 4 | 2 | 4 | 2000 | Limited to 1 escort weapon |
Logistics Ship | 5,000t | - | 0 | 4 | 0 | 2000 | Can have a resource core |
Civilian Ship | 5,000t | - | 0 | 0 | 0 | 2000 |
*=Guesstimate
Design Restrictions
Ships have the following design restrictions:
- Cannot use compound blocks.