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Ship Rules

Ships are the main focus of this server.

Ships are divided into types, with each type having its own limits. Each ship type has a niche to fill in a fleet, be it submarine chaser, refuel vessel, torpedo spammer, long range gunfire, you name it.

Certain blocks are limited to certain ship types, they are:

  • Depth Charge Throwers
  • Submerged Torpedo Tubes
  • Resource Cores

The limits are as follows:

Ship Type Mass Limit Offensive Points Defensive Points Torpedo Points Propulsion Points Notes
Frigate 1,000t 10 6 6 1000 Can have depth charge throwers
Destroyer 3,000t 20 10 10 2000 Can have depth charge throwers
Cruiser 17,500t 40 20 6 3000
Battleship 70,000t 100 30 0 5000
Carrier 40,000t 20 40 0 5000 Can rearm and refuel aircraft
Submarine 1,000t 4 2 4 2000 Can have submerged torpedo tubes
Logistics Ship 20,000t 0 4 0 2000 Can have a resource core
Civilian Ship 20,000t 0 0 0 2000

*=Guesstimate

Ships have the following design restrictions:

  • Cannot use compound blocks.
  • s6/ship_rules.1732840618.txt.gz
  • Last modified: 2024/11/29 00:36
  • by kyrenic