This is an old revision of the document!


Faction Rules

Factions are the lifeblood of the server, they are a group of people that work together towards a common goal.


There are a few faction types, namely:

  • Major (10 members)
  • Regional (6 members)
  • Minor (1 member)

What type of faction your faction is depends on the amount of members you have. The member count is decided by how many members you have in-game, not how many you have on discord. If your faction loses members and changes type, you must downsize your structures and fleet accordingly within 1 week of this happening. Failure to do so will result in admin intervention, which means deleting of ships and structures over the limits.


Each faction type has its own structure limits, this means that they can only place as many structures as defined in the table below. For more information on what these structure types mean follow this link: Structure Rules

The limits are as follows:

Structure Type Major Regional Minor
Main 1 1 1
Fort 4 2 1
Outpost 6 4 2

Each faction type has its own fleet size limits, this means that they can only have the specified number of ships of each type at any one time according to what type of faction they are.* For more information on what these ship types mean follow this link: Ship Rules

The limits are as follows:

Ship Type Major Regional Minor
Corvette 4 3 2
Frigate 4 3 2
Destroyer 2 2 1
Cruiser 2 1 1
Battleship 1 1 0
Carrier 1 1 0
Submarine 2 1 1
Logistics Ship 2 1 1

*Ships in a quantum hangar count towards this limit.

  • s6/faction_rules.1732834626.txt.gz
  • Last modified: 2024/11/28 22:57
  • by kyrenic