This is an old revision of the document!


Aircraft

WORK IN PROGRESS Aircraft are divided into several classes with their own pros & cons.

A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:

  • Thrust must always point in the same direction ( helicopters can have a tail rotor for stability )
  • Only use propulsion from designated aircraft mods, vanilla thrusters are not allowed ( vanilla duct fans are ok )

Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.

Class Name Min Weight (T) Max Weight (T) Max Thrust (T) Light Hardpoints Medium Hardpoints Heavy Hardpoints High Yield Hardpoints Gun Systems Counter Measures
Fighter 10 20 30 4 4 N/a N/A TBA TBA
Strike Fighter 20 32.5 60 4 6 2 N/A TBA TBA
Bomber 32.5 N/A 80 N/A N/A 6 15 N/A 4
Strategic Bomber 45 N/A 100 N/A N/A 10 30 N/A 6
Logistics / Radar Aircraft 32.5 N/A 80 N/A N/A N/A N/A N/A 6
Helicopter N/A N/A 20 TBA TBA N/A N/A TBA TBA

Weight is based on dry weights otherwise known as weight before adding fuel and ammo

===== Fighter =====

This class is specialised in air dominance, its a light and quick airframe to insure control over the skies. Its weapon systems are designed to do exactly that.

Can fit:

  • Light Ordinance Hardpoint
  • Medium Ordinance Hardpoint

===== Strike Fighter =====

This class is a more multi-role based aircraft, being able to field A2G and A2A missiles.

Can fit:

  • Light Ordinance Hardpoint
  • Medium Ordinance Hardpoint
  • Heavy Ordinance Hardpoint

===== Bomber =====

This Bomber class will be your main air to ground class, being fully specialised to take out surface targets. This class cannot fit any A2A missile systems.

Can fit:

  • Medium Ordinance Hardpoint
  • Heavy Ordinance Hardpoint
  • High Yield Ordinance Hardpoint

===== Strategic Bomber =====

This is the anti base bomber, able to carry a large volume of destruction. A faction can have only one of these active at all times.

Can fit:

  • Medium Ordinance Hardpoint
  • Heavy Ordinance Hardpoint
  • High Yield Ordinance Hardpoint

===== Logistics / Radar Aircraft =====

Is is a bit of a mixed class for military support planes, be it either to fly ground assets around or provide combat support.

Can fit:

  • TBA

===== Helicopter =====

The direct ground support aircraft, able to take of from anywhere and provide support to your ground forces.

This class is allowed to make a turret out of a fixed weapon linked with a ctc or other means of control

Has to use the helicopter blades / and or duct fans

Can fit:

  • Light Ordinance Hardpoint
  • Medium Ordinance Hardpoint

This page is still under construction, text and images is still being worked on.

  • ruless6/planes.1747916978.txt.gz
  • Last modified: 2025/05/22 12:29
  • by darkxerox