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Aircraft

Aircraft are divided into several classes with their own pros & cons.

A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:

  • As this is WW2 era based, no vtol aircraft are allowed.
  • Only use propulsion from designated aircraft mods, jet engines are not allowed.
  • Max amount of thrust any aircraft can have is equal to Airframes dry weight + 10% = Max Thrust. If max thrust is equal to higher that the max allowed for the class then you must use the max allowed for the class. For example Bombers is a max of 30T.

Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.

Class Name Min Weight (T) Max Weight (T) Max Thrust (T) Hardpoints Gun Systems Torpedo Systems
Fighter TBA 15 10 8 6 N/A
Strike Fighter TBA 15 15 12 3 1
Bomber TBA 40 30 128 4 N/A
Logistics / Recon N/A N/A N/A N/A N/A N/A

Weight is based on dry weights otherwise known as weight before adding fuel and ammo

Fighters are the main A2A class, its main role is to dominate the skies and protect its bombers.

Strike fighters are a mixed class, with some a2a capabilities but mainly to deliver fast air to ground damage or torpedo's to damage ships.

Bombers are the ultimate weapon to delivery a massive amount of damage to large structures and unprotected large vessels. While their a2a defensive capabilities are limited to gunners they generally come with a wing of fighters for protection.

The logistics / recon class is the utility class in your military arsenal, either to move resources or provide long range intel.

  • ruless5/planes.1727282381.txt.gz
  • Last modified: 2024/09/25 16:39
  • by sirtail