Aircraft
Aircraft are divided into several classes with their own pros & cons.
A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:
- As this is WW2 era based, no vtol aircraft are allowed.
- Only use propulsion from designated aircraft mods, jet engines are not allowed.
- Bombers cannot land on carriers to be resupplied. They must go to a friendly/allied Structure for rearm and refuel.
- Bombers cannot be parked on carriers and transported. They must be flown.
- Bombers cannot have fixed weaponary only ball turrets. If you wish to build a dive bomber this will come into the Strike Fighter class.
- Max thrust cannot exceed the aircrafts dry weight.
Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.
Links to system pages
Class Name | Min Weight (T) | Max Weight (T) | Max Thrust (T) | Hardpoints | Gun Systems | Torpedo Systems |
---|---|---|---|---|---|---|
Fighter | TBA | 15 | 10 | 8 | 6 | N/A |
Strike Fighter | TBA | 20 | 20 | 12 | 3 | 1 |
Bomber | 20 | 50 | 40 | 128 | 4 | N/A |
Logistics / Recon | N/A | N/A | N/A | N/A | N/A | N/A |
Weight is based on dry weights otherwise known as weight before adding fuel and ammo
Fighter
Fighters are the main A2A class, its main role is to dominate the skies and protect its bombers.
Strike Fighter
Strike fighters are a mixed class, with some a2a capabilities but mainly to deliver fast air to ground damage or torpedo's to damage ships.
Bomber
Bombers are the ultimate weapon to delivery a massive amount of damage to large structures and unprotected large vessels. While their a2a defensive capabilities are limited to gunners they generally come with a wing of fighters for protection.
Logistics / Recon
The logistics / recon class is the utility class in your military arsenal, either to move resources or provide long range intel.