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Faction Rules
Factions are a group of people all with the same goals and objectives that they want to achieve together.
All Factions have the following restictions:
- For every player online you can have 1 ship active. When that player logs off a ship must be sent into a hangar.
- Alternatively you may wish to have 2 small grids active rather than a ship.
- All factions can have 2 “QRF” aircraft that remain out at all times and do not contribute to the grid per player restrictions.
For example: Faction X has 2 people online they can have 2 QRF fighters, 2 ships active at any given time. If one logs off leaving 1 person online they can have 2 QRF fighters active and 1 ship. When that individual logs off the ship must be hangared as your structures will have offline safe zone protection active. staff reserve the right to hangar/remove grids that shouldn't be out due to these restrictions. These measures were put in place to help promote a good sim speed. These restrictions are in affect at all times.
Structure Type | Amount | Ship Class Name | Amount | |
---|---|---|---|---|
Corvette | 4 | |||
Frigate | 3 | |||
Main Base | 1 | |||
Destroyer | 2 | |||
Cruiser | 2 | |||
Fort | 2 | |||
Submarine | 2 | |||
Logistics Ship | 2 | |||
Outpost | 3 | |||
Battleship | 1 | |||
Aircraft Carrier | 1 | |||
Total Structures | 6 | Max FleetSize | 17 |
Hangars may exceed max fleet size.