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Factions are a group of people all with the same goals and objectives that they want to achieve together.

All Factions have the following restictions:

  • For every player online you can have 1 ship active. When that player logs off a ship must be sent into a hangar.
  • Alternatively you may wish to have 2 small grids active rather than a ship.
  • All factions can have 2 “QRF” aircraft that remain out at all times and do not contribute to the grid per player restrictions.

For example: Faction X has 2 people online they can have 2 QRF fighters, 2 ships active at any given time. If one logs off leaving 1 person online they can have 2 QRF fighters active and 1 ship. When that individual logs off the ship must be hangared as your structures will have offline safe zone protection active. staff reserve the right to hangar/remove grids that shouldn't be out due to these restrictions. These measures were put in place to help promote a good sim speed. These restrictions are in affect at all times.

Structure Type Amount Ship Class Name Amount
Corvette 4
Frigate 3
Main Base 1
Destroyer 2
Cruiser 2
Fort 2
Submarine 2
Logistics Ship 2
Outpost 3
Battleship 1
Aircraft Carrier 1
Total Structures 6 Max FleetSize 17

Hangars may exceed max fleet size.

  • ruless5/factions.1727355098.txt.gz
  • Last modified: 2024/09/26 12:51
  • by sirtail