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Aircraft

Aircraft are divided into several classes with their own pros & cons.

A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:

  • PMW missiles are for air to ground only
  • Thrust must always point in the same direction ( helicopters can have a tail rotor for stability )
  • Only use propulsion from designated aircraft mods, vanilla thrusters are not allowed ( vanilla duct fans are ok )

Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.

Class Name Min Weight (T) Max Weight (T) Max Thrust (T) Hardpoints Gun Systems
Fighter TBA TBA TBA TBA TBA
Fighter Bomber TBA TBA TBA TBA TBA
Bomber TBA TBA TBA TBA TBA
Logistics / Recon TBA TBA TBA TBA TBA

Weight is based on dry weights otherwise known as weight before adding fuel and ammo

Fighters are the main A2A class, its main role is to dominate the skies and protect its bombers.

Fighter Bombers are a mixed class, with some a2a capabilities but mainly to deliver fast air to ground damage or torpedo's to damage ships.

Bombers are the ultimate weapon to delivery a massive amount of damage to large structures and unprotected large vessels. While their a2a defensive capabilities are limited to gunners they generally come with a wing of fighters for protection.

The logistics / recon class is the utility class in your military arsenal, either to move resources or provide long range intel.

  • events/nwww2planes.1721818952.txt.gz
  • Last modified: 2024/07/24 11:02
  • by darkxerox