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ruless3:ships [2024/01/28 12:18] striderruless3:ships [2024/02/24 18:33] (current) darkxerox
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 | Logistics Ship | 3000 | 100 | N/A | 3 FWD - 1 P/Side - 2 Reverse | Smaller logistical ship, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core | | Logistics Ship | 3000 | 100 | N/A | 3 FWD - 1 P/Side - 2 Reverse | Smaller logistical ship, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core |
 | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core | | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core |
 +
 +**Special Grids**
 +^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed ^ Notes ^
 +| Heli Carrier | 6000 | 300 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Special Capital Ship, limited to 1 per faction. Follows same rules as regular carrier but it can fit max 8 Helicarrier Thrusters to fly. It can fit the same amount of Air thrusters as water propellers  for horizontal movement.|
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  • ruless3/ships.1706444291.txt.gz
  • Last modified: 2024/01/28 12:18
  • by strider