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ruless3:ships [2024/01/28 12:11] striderruless3:ships [2024/02/24 18:33] (current) darkxerox
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 | Corvette | 0-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | Entry level Vessels & and escort ships for larger warships. One Corvette can be Utilized as a LCU Or Hover Landing Craft (Restricted to Only AA category weapons when in an LCU Configuration.)  | | Corvette | 0-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | Entry level Vessels & and escort ships for larger warships. One Corvette can be Utilized as a LCU Or Hover Landing Craft (Restricted to Only AA category weapons when in an LCU Configuration.)  |
 | Submarine | 2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/Side(left/right) - 1 Reverse | Specialised underwater class, useful for intel and sneak attacks. Can make use of PMW Missiles. Only class that can operate ICBM and fixed torpedo tubes. | | Submarine | 2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/Side(left/right) - 1 Reverse | Specialised underwater class, useful for intel and sneak attacks. Can make use of PMW Missiles. Only class that can operate ICBM and fixed torpedo tubes. |
-| Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | Long range attack ships, can make use of PMW missiles |+| Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | Long range attack ships, can make use of PMW missiles & WC Torpedo Launchers (Limited to two) |
 | Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | ::: | | Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | ::: |
 | Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 2 P/Side - 2 Reverse | These ships will act as your navy's muscles and tanks, can make use of PMW turrets. | | Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 2 P/Side - 2 Reverse | These ships will act as your navy's muscles and tanks, can make use of PMW turrets. |
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 | Logistics Ship | 3000 | 100 | N/A | 3 FWD - 1 P/Side - 2 Reverse | Smaller logistical ship, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core | | Logistics Ship | 3000 | 100 | N/A | 3 FWD - 1 P/Side - 2 Reverse | Smaller logistical ship, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core |
 | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core | | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core |
 +
 +**Special Grids**
 +^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed ^ Notes ^
 +| Heli Carrier | 6000 | 300 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Special Capital Ship, limited to 1 per faction. Follows same rules as regular carrier but it can fit max 8 Helicarrier Thrusters to fly. It can fit the same amount of Air thrusters as water propellers  for horizontal movement.|
 +
  
  
 Notes: Notes:
-  * Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. This is also the only class that can be fitted with welders for re-arming of aircraft and friendly ships +  * Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. Aircraft Carriers & the Logistic Ship classes are the only authorized ships to carry welders for re-arming of aircraft and friendly ships. 
-  * Submarines can fit up to 1 DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted.+  * Submarines can fit up to 1 turret from either the DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted.
   * Cosmetics can exceed ship total max block count however only by max 10%   * Cosmetics can exceed ship total max block count however only by max 10%
  
  • ruless3/ships.1706443879.txt.gz
  • Last modified: 2024/01/28 12:11
  • by strider