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ruless3:ships [2023/11/24 23:37] – darkxerox | ruless3:ships [2024/02/24 18:33] (current) – darkxerox | ||
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Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. | Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. | ||
- | Just because you have access to a certain amount total ships, that doesn' | + | Just because you have access to a certain amount total ships, that doesn' |
- | If docked try to keep them magplated at all times so they don't cause physics lag. Only have them connected when transfers need to take place or they need to power something. | + | If docked try to keep them magplated at all times so they don't cause physics lag. Only have them connected |
^ Ship Limits ^ | ^ Ship Limits ^ | ||
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^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed ^ Notes ^ | ^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed ^ Notes ^ | ||
- | | Corvette | 0-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | Entry level Vessels & and escort ships for larger warships | | + | | Corvette | 0-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | Entry level Vessels & and escort ships for larger warships. One Corvette can be Utilized as a LCU Or Hover Landing Craft (Restricted to Only AA category weapons when in an LCU Configuration.) |
- | | Submarine | 2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/ | + | | Submarine | 2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/ |
- | | Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | Long range attack ships, can make use of PMW missiles | | + | | Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | Long range attack ships, can make use of PMW missiles |
| Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | ::: | | | Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | ::: | | ||
- | | Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 1 P/Side - 2 Reverse | These ships will act as your navy's muscles and tanks, can make use of PMW turrets. | | + | | Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 2 P/Side - 2 Reverse | These ships will act as your navy's muscles and tanks, can make use of PMW turrets. | |
| Battleship | 4501-6000 | 750 | N/A | 8 FWD - 2 P/Side - 4 Reverse | This class is locked to only Turret weapons and AA, can make use of pmw turrets. | | | Battleship | 4501-6000 | 750 | N/A | 8 FWD - 2 P/Side - 4 Reverse | This class is locked to only Turret weapons and AA, can make use of pmw turrets. | | ||
- | | Logistics Ship | 3000 | 100 | N/A | 3 FWD - 1 P/Side - 2 Reverse | Smaller logistical ship, can act as resupply base for ships fielding PMW missiles. Can fit a logistics Core | | + | | Logistics Ship | 3000 | 100 | N/A | 3 FWD - 1 P/Side - 2 Reverse | Smaller logistical ship, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core | |
- | | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for ships fielding PMW missiles. Can fit a logistics Core | | + | | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Your base away from home, can act as resupply base for grids fielding PMW missiles. Can fit a logistics Core | |
+ | |||
+ | **Special Grids** | ||
+ | ^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed ^ Notes ^ | ||
+ | | Heli Carrier | 6000 | 300 | N/A | 6 FWD - 2 P/Side - 2 Reverse | Special Capital Ship, limited to 1 per faction. Follows same rules as regular carrier but it can fit max 8 Helicarrier Thrusters to fly. It can fit the same amount of Air thrusters as water propellers | ||
Notes: | Notes: | ||
- | * Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. | + | * Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. |
- | * Submarines can fit up to 1 DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted. | + | * Submarines can fit up to 1 turret from either the DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted. |
* Cosmetics can exceed ship total max block count however only by max 10% | * Cosmetics can exceed ship total max block count however only by max 10% | ||
**PMW Missiles / Torpedoes** | **PMW Missiles / Torpedoes** | ||
- | PMW missiles cost 15 weapon points each, they have to consist of small grid blocks. And be built from the Missile block packs ONLY that are installed on the server. PMW missiles can only be reloaded at a base or aircraft carrier(Aircraft carrier is the only ship allowed to carry welders, these are only to be used to rearm pmw ships). | + | Guided |
For further details regarding pmw missiles go to [[: | For further details regarding pmw missiles go to [[: | ||