Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
ruless3:territory [2024/01/28 12:59] – strider | ruless3:territory [2024/01/29 19:52] (current) – strider | ||
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- A war will last max 1 week, unless both parties agree to extend the war period. | - A war will last max 1 week, unless both parties agree to extend the war period. | ||
- A war must have an actual purpose. For example: Territory conquest, Clash of interests. | - A war must have an actual purpose. For example: Territory conquest, Clash of interests. | ||
+ | - A war may not be avoided by avoiding foes in a separate Nexus of the server. | ||
For a war to be declared the attacker must define the territory they wish to attack, once the war goes live the only structures they can attack are those within this territory. | For a war to be declared the attacker must define the territory they wish to attack, once the war goes live the only structures they can attack are those within this territory. | ||
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As factions that have declared aid are supporting one of the sides they cannot attack if nobody of the faction they are supporting are online. | As factions that have declared aid are supporting one of the sides they cannot attack if nobody of the faction they are supporting are online. | ||
+ | |||
+ | Battles exceeding 4 hours can be paused if one side has to drop due to real life. | ||
+ | (If a base was under siege this will be frozen, no repairs may be done.) | ||
+ | -A request can be made to a servermod to make this pause happen. | ||
+ | (A screenshot must be made of the base in question by either a mod or if one isn't available at the time by the defending party.) | ||
=== Victory Conditions === | === Victory Conditions === | ||
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If the war isn’t going anywhere or the situation has become too toxic, moderators can decide to end the war. | If the war isn’t going anywhere or the situation has become too toxic, moderators can decide to end the war. | ||
+ | |||
+ | During a War, If one side decides to avoid fighting by logging on to the Server but avoiding the Nexus of the combat area, either party may contact staff to determine the situation and potentially force combat. | ||
If one side decides to avoid fighting by not logging in for more than a day the war can be ended at a moderator' | If one side decides to avoid fighting by not logging in for more than a day the war can be ended at a moderator' | ||
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* Can attack without having to declare war ( excluding main bases ) | * Can attack without having to declare war ( excluding main bases ) | ||
- | * can assist freely in any war (unless specified | + | * can assist freely in any war (Unless denied |
**CONS:** | **CONS:** |