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ruless3:structures [2024/01/06 03:10] – [Structure Classification and weapon points] strider | ruless3:structures [2024/01/28 13:04] (current) – [Structure/ship Limits] strider | ||
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Limits are in place to avoid spam and large groups just steamrolling groups with a large volume of large ships. | Limits are in place to avoid spam and large groups just steamrolling groups with a large volume of large ships. | ||
- | These limits are per faction, and this excludes grids that are hangered | + | These limits are per faction, and this excludes grids that are hangared |
====== Structure Classification and weapon points ====== | ====== Structure Classification and weapon points ====== | ||
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=== Notes === | === Notes === | ||
- | Each base must have a Base core beacon added, this will auto set broadcast range based on what core is installed. | + | Each base must have a Base GridCore |
Outpost must be placed at a minimum of 10 km from other friendly bases. | Outpost must be placed at a minimum of 10 km from other friendly bases. | ||
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You cannot build anything inside of 10 km radius of a hostile structure, structures placed outside your territory are not covered by the war declaration system. (When in doubt, ask staff.) | You cannot build anything inside of 10 km radius of a hostile structure, structures placed outside your territory are not covered by the war declaration system. (When in doubt, ask staff.) | ||
- | **The Base core and Core Beacons must be placed above water & voxels!** | + | **The Resource |
**A structure must be made static by having it anchored inside voxels** | **A structure must be made static by having it anchored inside voxels** | ||
**For Large grid weapon points go to [[: | **For Large grid weapon points go to [[: |