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guides:starter [2025/09/03 10:27] – Initial Version kyrenic | guides:starter [2025/09/03 10:46] (current) – kyrenic | ||
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In order to start your adventure on Dygamic' | In order to start your adventure on Dygamic' | ||
- | When you're in a faction and accepted peace from the Dygamic faction, you need to look at the map and find an unclaimed piece of land. Once you've found where you want to settle, you look up the nearest trade zone and spawn there. Somewhere on the docks there will be a button which spawns a starter boat for 5,000 SC. You need to press this button twice. This boat can take you where you want to go, but it will need to be deconstructed once you arrive there, so don't get too attached. | + | When you're in a faction and accepted peace from the Dygamic faction, you need to look at the map and find an unclaimed piece of land. Once you've found where you want to settle, you look up the nearest trade zone and spawn there. Somewhere on the docks there will be a button which spawns a starter boat for 25,000 SC. You need to press this button twice. This boat can take you where you want to go, but it will need to be deconstructed once you arrive there, so don't get too attached. |
- | In order to get the GPS point of where you want to go, use the command "/mm nearestzone | + | In order to get the GPS point of where you want to go, use the command "!territory getpoints |
Once you've arrived where you want to be, it is advised to start by scrapping a tiny bit of the ship's superstructure and build a small dock to attach the starter boat to with magnetic plates so you can scrap it without it sinking during the process. Make sure to rename the dock's grid name and place an outpost, fort, or main base core on it! Make sure to transfer the survival kit located in your starter ship to your newly framed up docks, so you can spawn at your newly founded base. For power, initially a wind turbine will do fine. | Once you've arrived where you want to be, it is advised to start by scrapping a tiny bit of the ship's superstructure and build a small dock to attach the starter boat to with magnetic plates so you can scrap it without it sinking during the process. Make sure to rename the dock's grid name and place an outpost, fort, or main base core on it! Make sure to transfer the survival kit located in your starter ship to your newly framed up docks, so you can spawn at your newly founded base. For power, initially a wind turbine will do fine. | ||
- | The most valuable components on the starter ship are as follows: | + | The blocks containing the most valuable components on the starter ship are as follows: |
- | - Engines | + | * Helm and consoles |
- | - Conveyors | + | * Engines |
- | - Cargo Containers | + | |
- | - Doors | + | |
- | - Thrusters | + | |
- | - Arrestor Cable Endpoints | + | |
- | - Truss blocks | + | |
- | - Heavy Armor Blocks (Located in the keel) | + | |
+ | | ||
These blocks will have rare components like motors, computers and metal grids. Once you've collected enough of these, build a large cargo container to put all components in while you continue to scrap the ship. Note that the fuel blocks contained in the ship can be a useful source of power, save them if possible! | These blocks will have rare components like motors, computers and metal grids. Once you've collected enough of these, build a large cargo container to put all components in while you continue to scrap the ship. Note that the fuel blocks contained in the ship can be a useful source of power, save them if possible! |