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- | ===== Create a faction | + | ====== Starter Guide ====== |
- | In order to create | + | In order to start your adventure on Dygamic' |
- | Faction name | + | When you're in a faction and accepted peace from the Dygamic faction, you need to look at the map and find an unclaimed piece of land. Once you've found where you want to settle, you look up the nearest trade zone and spawn there. Somewhere on the docks there will be a button which spawns a starter boat for 25,000 SC. You need to press this button twice. This boat can take you where you want to go, but it will need to be deconstructed once you arrive there, so don't get too attached. |
- | Leader : | + | |
- | Ingame Tag: | + | |
- | TimeZone: | + | |
- | Recruitment : | + | |
- | Territories : | + | |
- | Once the faction is registered, Claim a territory. | + | In order to get the GPS point of where you want to go, use the command "!territory |
- | === Benefits === | + | Once you've arrived where you want to be, it is advised to start by scrapping a tiny bit of the ship's superstructure and build a small dock to attach the starter boat to with magnetic plates so you can scrap it without it sinking during the process. Make sure to rename the dock's grid name and place an outpost, fort, or main base core on it! Make sure to transfer the survival kit located in your starter ship to your newly framed up docks, so you can spawn at your newly founded base. For power, initially a wind turbine will do fine. |
- | Being in a faction has some benefits: | + | The blocks containing the most valuable components on the starter ship are as follows: |
+ | * Helm and consoles | ||
+ | * Engines | ||
+ | * Conveyors | ||
+ | * Cargo Containers | ||
+ | * Doors | ||
+ | * Thrusters | ||
+ | * Arrestor Cable Endpoints | ||
+ | * Truss blocks | ||
+ | * Heavy Armor Blocks (Located in the keel) | ||
- | * Offline protection on your bases | + | These blocks will have rare components like motors, computers |
- | * ability to claim land | + | |
- | * get to have your own logo ingame | + | |
- | * discord role | + | |
- | === Requirements === | + | You should now have enough components |
- | + | ||
- | * 3 members | + | |
- | + | ||
- | You require at least 3 members | + | |
- | + | ||
- | New factions get a week protection against wars, and a starter | + | |
- | + | ||
- | == Inactivity == | + | |
- | + | ||
- | Factions that have been inactive for 10 days will be removed from the server, if a faction is at war it will be automatically forfeited after 7 days of inactivity. The faction will lose all its territory bar its mainbase, if the main base is in disputed territory an alternative will be picked. If the faction only had a main base it will lose all its territory, if the faction remains inactive for another 3 days will lose the option to restart elsewhere | + | |
+ | Once you have done all the previous steps, you should be able to make your first resource pylon and start extracting stone or ores. Throw these into a basic refinery and you'll have started out, and from here on you can snowball into larger and larger structures. |