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- | ===== Create a faction | + | ====== Starter Guide ====== |
- | In order to create a faction officially post your request in the diplomacy channel | + | In order to start your adventure |
- | === Benefits === | + | When you're in a faction and accepted peace from the Dygamic faction, you need to look at the map and find an unclaimed piece of land. Once you've found where you want to settle, you look up the nearest trade zone and spawn there. Somewhere on the docks there will be a button which spawns a starter boat for 25,000 SC. You need to press this button twice. This boat can take you where you want to go, but it will need to be deconstructed once you arrive there, so don't get too attached. |
- | Being in a faction has some benefits: | + | In order to get the GPS point of where you want to go, use the command " |
- | * Offline protection on your bases | + | Once you've arrived where you want to be, it is advised |
- | * ability | + | |
- | * get to have your own logo' | + | |
- | * discord role | + | |
- | === Requirements === | + | The blocks containing the most valuable components on the starter ship are as follows: |
+ | * Helm and consoles | ||
+ | * Engines | ||
+ | * Conveyors | ||
+ | * Cargo Containers | ||
+ | * Doors | ||
+ | * Thrusters | ||
+ | * Arrestor Cable Endpoints | ||
+ | * Truss blocks | ||
+ | * Heavy Armor Blocks (Located in the keel) | ||
- | * None | + | These blocks will have rare components like motors, computers and metal grids. Once you've collected enough of these, build a large cargo container to put all components in while you continue to scrap the ship. Note that the fuel blocks contained in the ship can be a useful source of power, save them if possible! |
- | We don't have any min requirement member rule or other restrictions, there are no specific limitations | + | You should now have enough components to build a basic assembler, this assembler can help you build fort, main base, corvette, and frigate cores, so it's useful to keep it around. If you find it's outlived its usefulness, you can scrap it in order to make a full assembler. It is advised to deconstruct motors and metal grids so you have the option to make power cells for batteries, and detector components for ore detectors. The most precious resource early on is nickel, so don' |
+ | |||
+ | Once you have done all the previous steps, you should be able to make your first resource pylon and start extracting stone or ores. Throw these into a basic refinery and you'll have started out, and from here on you can snowball into larger and larger structures. |