Differences
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| guides:shipbuilding [2025/05/12 13:11] – darkxerox | guides:shipbuilding [2025/09/02 09:03] (current) – darkxerox | ||
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| ^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ||
| | Ship Rudder type 1 | 10 | 0.1 MW | Yes | | | Ship Rudder type 1 | 10 | 0.1 MW | Yes | | ||
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| + | ==== Production Methods ==== | ||
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| + | In order to build a ship one of the ways to do that is to use the gantry block, these large blocks and weld and grind. | ||
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| + | However in order to use them to build your ships the projection needs to be on a separate grid, one way would be to have the projection grid magplated to your main grid. | ||
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| + | A good solution would be to setup a projection grid with a merge grid connected to your main grid with a switch to unmerge when its time to get building and have it switch to a magplate to remain static to your grid. | ||
| + | Use a detacher block to make a connection to the projection, once the ship is complete just hit the button on the detacher block to disconnect the ship from the projectiongrid. | ||
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| + | Projection grid will need: | ||
| + | * Beaconblock ( important else cleanup deletes it ) | ||
| + | * Projector | ||
| + | * battery | ||
| + | * if not merged to grid when not building maybe add a wind turbine to make sure it can keep projecting | ||
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| + | A cockpit block might be handy on it to help with aligning the projection. | ||
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| **page is still a work in progress** | **page is still a work in progress** | ||