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guides:shipbuilding [2024/09/27 09:21] – [Steering & stabilization] darkxeroxguides:shipbuilding [2025/09/02 09:03] (current) darkxerox
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 Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number. Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number.
  
-**Ships on the server need to stay below 3200 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m**+**Ships on the server need to stay below 2800 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m**
  
-^ Class             ^ Length (meters)  ^ Width (Meters)          ^ Length (Blocks)  ^ Width (Blocks)  ^ Notes  ^ +^ Class             ^ Length (meters)           ^ Width (Meters)      ^ Length (Blocks)  ^ Width (Blocks)  ^ Notes  ^ 
-| Aircraft Carrier 342              78.(41 at waterline)  | 136.8            | 31.36           |        | +| Aircraft Carrier 333 (e.g. Nimitz-class)   76.(flight deck)  | 133              | 31              |        | 
-| Battleship        | 263              39                      105.2            15.6            |        | +| Battleship        | 270 (e.g. Iowa-class)     33                  108              13              |        | 
-| Cruiser           247              | 28                      98.8             11.2            |        | +| Cruiser           173 (e.g. Ticonderoga)    16.8                69               | 6.5             |        | 
-| Destroyer         190              25                      76               | 10              |        | +| Destroyer         155 (e.g. Arleigh Burke)  20.4                62               | 8               |        | 
-| Submarine         175              23                      70               | 9.2             |        | +| Submarine         170 (e.g. Ohio-class)     13                  68               | 5               |        | 
-| Frigate           151              20                      60.            | 8               |        | +| Frigate           135 (e.g. FREMM/Type 23)  16                  54               | 6.            |        | 
-| Corvette          | 99               15                      39.6                           |        |+| Corvette          | 95 (e.g. Visby class)     13                  38                             |        |
  
 ==== Power Generation ==== ==== Power Generation ====
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 ^ Name                ^ Amount of gyros  ^ Power usage  ^ Ruddermod support  ^ ^ Name                ^ Amount of gyros  ^ Power usage  ^ Ruddermod support  ^
 | Ship Rudder type 1  | 10               | 0.1 MW       | Yes                | | Ship Rudder type 1  | 10               | 0.1 MW       | Yes                |
 +
 +==== Production Methods ====
 +
 +In order to build a ship one of the ways to do that is to use the gantry block, these large blocks and weld and grind.
 +
 +However in order to use them to build your ships the projection needs to be on a separate grid, one way would be to have the projection grid magplated to your main grid. 
 +
 +A good solution would be to setup a projection grid with a merge grid connected to your main grid with a switch to unmerge when its time to get building and have it switch to a magplate to remain static to your grid.
 +Use a detacher block to make a connection to the projection, once the ship is complete just hit the button on the detacher block to disconnect the ship from the projectiongrid.
 +
 +Projection grid will need:
 +  * Beaconblock ( important else cleanup deletes it )
 +  * Projector
 +  * battery
 +  * if not merged to grid when not building maybe add a wind turbine to make sure it can keep projecting
 +
 +A cockpit block might be handy on it to help with aligning the projection.
 +
 +
 **page is still a work in progress** **page is still a work in progress**
  • guides/shipbuilding.1727428888.txt.gz
  • Last modified: 2024/09/27 09:21
  • by darkxerox