Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| guides:shipbuilding [2024/09/27 09:21] – [Steering & stabilization] darkxerox | guides:shipbuilding [2025/09/02 09:03] (current) – darkxerox | ||
|---|---|---|---|
| Line 12: | Line 12: | ||
| Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number. | Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number. | ||
| - | **Ships on the server need to stay below 3200 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m** | + | **Ships on the server need to stay below 2800 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m** |
| - | ^ Class ^ Length (meters) | + | ^ Class ^ Length (meters) |
| - | | Aircraft Carrier | + | | Aircraft Carrier |
| - | | Battleship | + | | Battleship |
| - | | Cruiser | + | | Cruiser |
| - | | Destroyer | + | | Destroyer |
| - | | Submarine | + | | Submarine |
| - | | Frigate | + | | Frigate |
| - | | Corvette | + | | Corvette |
| ==== Power Generation ==== | ==== Power Generation ==== | ||
| Line 64: | Line 64: | ||
| ^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ||
| | Ship Rudder type 1 | 10 | 0.1 MW | Yes | | | Ship Rudder type 1 | 10 | 0.1 MW | Yes | | ||
| + | |||
| + | ==== Production Methods ==== | ||
| + | |||
| + | In order to build a ship one of the ways to do that is to use the gantry block, these large blocks and weld and grind. | ||
| + | |||
| + | However in order to use them to build your ships the projection needs to be on a separate grid, one way would be to have the projection grid magplated to your main grid. | ||
| + | |||
| + | A good solution would be to setup a projection grid with a merge grid connected to your main grid with a switch to unmerge when its time to get building and have it switch to a magplate to remain static to your grid. | ||
| + | Use a detacher block to make a connection to the projection, once the ship is complete just hit the button on the detacher block to disconnect the ship from the projectiongrid. | ||
| + | |||
| + | Projection grid will need: | ||
| + | * Beaconblock ( important else cleanup deletes it ) | ||
| + | * Projector | ||
| + | * battery | ||
| + | * if not merged to grid when not building maybe add a wind turbine to make sure it can keep projecting | ||
| + | |||
| + | A cockpit block might be handy on it to help with aligning the projection. | ||
| + | |||
| + | |||
| **page is still a work in progress** | **page is still a work in progress** | ||