Differences
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guides:shipbuilding [2024/09/27 08:05] – [Power Generation] darkxerox | guides:shipbuilding [2025/09/02 09:03] (current) – darkxerox | ||
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Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number. | Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number. | ||
- | **Ships on the server need to stay below 3200 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m** | + | **Ships on the server need to stay below 2800 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m** |
- | ^ Class ^ Length (meters) | + | ^ Class ^ Length (meters) |
- | | Aircraft Carrier | + | | Aircraft Carrier |
- | | Battleship | + | | Battleship |
- | | Cruiser | + | | Cruiser |
- | | Destroyer | + | | Destroyer |
- | | Submarine | + | | Submarine |
- | | Frigate | + | | Frigate |
- | | Corvette | + | | Corvette |
==== Power Generation ==== | ==== Power Generation ==== | ||
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For maneuvering we have added special gyro's to reduce the amount you need and also auto stabilize your ship. | For maneuvering we have added special gyro's to reduce the amount you need and also auto stabilize your ship. | ||
- | Ships have a limitation of 2 gyros and 2 ship rudders. | + | Ships have a limitation of 2 gyros and 3 ship rudders. |
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Navigation computers are advanced gyro blocks that help reduce the gyro spam and eliminate the need of a alignment script therefor helping server performance. These are generally placed internally. | Navigation computers are advanced gyro blocks that help reduce the gyro spam and eliminate the need of a alignment script therefor helping server performance. These are generally placed internally. | ||
^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ||
- | | Medium Advanced Navigation Computer | + | | Medium Advanced Navigation Computer |
| Small Advanced Navigation Computer | | Small Advanced Navigation Computer | ||
| Medium Simple Navigation Computer | | Medium Simple Navigation Computer | ||
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^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ^ Name ^ Amount of gyros ^ Power usage ^ Ruddermod support | ||
| Ship Rudder type 1 | 10 | 0.1 MW | Yes | | | Ship Rudder type 1 | 10 | 0.1 MW | Yes | | ||
+ | |||
+ | ==== Production Methods ==== | ||
+ | |||
+ | In order to build a ship one of the ways to do that is to use the gantry block, these large blocks and weld and grind. | ||
+ | |||
+ | However in order to use them to build your ships the projection needs to be on a separate grid, one way would be to have the projection grid magplated to your main grid. | ||
+ | |||
+ | A good solution would be to setup a projection grid with a merge grid connected to your main grid with a switch to unmerge when its time to get building and have it switch to a magplate to remain static to your grid. | ||
+ | Use a detacher block to make a connection to the projection, once the ship is complete just hit the button on the detacher block to disconnect the ship from the projectiongrid. | ||
+ | |||
+ | Projection grid will need: | ||
+ | * Beaconblock ( important else cleanup deletes it ) | ||
+ | * Projector | ||
+ | * battery | ||
+ | * if not merged to grid when not building maybe add a wind turbine to make sure it can keep projecting | ||
+ | |||
+ | A cockpit block might be handy on it to help with aligning the projection. | ||
+ | |||
+ | |||
**page is still a work in progress** | **page is still a work in progress** |