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guides:shipbuilding [2025/05/12 13:11] darkxeroxguides:shipbuilding [2025/09/02 09:03] (current) darkxerox
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 ^ Name                ^ Amount of gyros  ^ Power usage  ^ Ruddermod support  ^ ^ Name                ^ Amount of gyros  ^ Power usage  ^ Ruddermod support  ^
 | Ship Rudder type 1  | 10               | 0.1 MW       | Yes                | | Ship Rudder type 1  | 10               | 0.1 MW       | Yes                |
 +
 +==== Production Methods ====
 +
 +In order to build a ship one of the ways to do that is to use the gantry block, these large blocks and weld and grind.
 +
 +However in order to use them to build your ships the projection needs to be on a separate grid, one way would be to have the projection grid magplated to your main grid. 
 +
 +A good solution would be to setup a projection grid with a merge grid connected to your main grid with a switch to unmerge when its time to get building and have it switch to a magplate to remain static to your grid.
 +Use a detacher block to make a connection to the projection, once the ship is complete just hit the button on the detacher block to disconnect the ship from the projectiongrid.
 +
 +Projection grid will need:
 +  * Beaconblock ( important else cleanup deletes it )
 +  * Projector
 +  * battery
 +  * if not merged to grid when not building maybe add a wind turbine to make sure it can keep projecting
 +
 +A cockpit block might be handy on it to help with aligning the projection.
 +
 +
 **page is still a work in progress** **page is still a work in progress**
  • guides/shipbuilding.txt
  • Last modified: 2025/09/02 09:03
  • by darkxerox