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Both sides previous revision Previous revision Next revision | Previous revision | ||
guides:rzones [2023/05/02 14:59] – darkxerox | guides:rzones [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
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However building on the RZ structures is not allowed, neither is placing static structures or semi static deployed structures. You either are at the RZ and fight or not, there is no afk lingering grids to be left around if your faction isn't in the area. | However building on the RZ structures is not allowed, neither is placing static structures or semi static deployed structures. You either are at the RZ and fight or not, there is no afk lingering grids to be left around if your faction isn't in the area. | ||
+ | 20 KM around the RZ is a no build zone, no static objects can be placed within this perimeter. | ||
==== How does it work? ==== | ==== How does it work? ==== | ||
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If hostile players are in the capture zone this will either slow it down or start capping for the other team instead. | If hostile players are in the capture zone this will either slow it down or start capping for the other team instead. | ||
+ | ==== RZ & Jetpacks ==== | ||
+ | |||
+ | While is a general rule not to use jetpacks to get things done outside of your own grids, you are to use a grid to get to the resource zone and transport the loot away from the resource zone. | ||