Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
guides:rzones [2023/05/02 14:57] – [Guidelines] darkxerox | guides:rzones [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 18: | Line 18: | ||
However building on the RZ structures is not allowed, neither is placing static structures or semi static deployed structures. You either are at the RZ and fight or not, there is no afk lingering grids to be left around if your faction isn't in the area. | However building on the RZ structures is not allowed, neither is placing static structures or semi static deployed structures. You either are at the RZ and fight or not, there is no afk lingering grids to be left around if your faction isn't in the area. | ||
+ | 20 KM around the RZ is a no build zone, no static objects can be placed within this perimeter. | ||
+ | ==== How does it work? ==== | ||
+ | In order to score points for your faction you have to be inside the capture room, this only activates on characters. The more players of your faction are in the capture area the faster it goes. By default each minute you get 1 point, once you have scored 15 points it will spawn the reward in the container. | ||
+ | |||
+ | If hostile players are in the capture zone this will either slow it down or start capping for the other team instead. | ||
+ | |||
+ | ==== RZ & Jetpacks ==== | ||
+ | |||
+ | While is a general rule not to use jetpacks to get things done outside of your own grids, you are to use a grid to get to the resource zone and transport the loot away from the resource zone. | ||