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guides:rzones [2023/05/02 14:57] – [Guidelines] darkxerox | guides:rzones [2025/06/24 15:01] (current) – darkxerox | ||
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- | ====== Resource | + | ====== Resource |
- | Resource | + | Resource |
There are 2 types: | There are 2 types: | ||
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- Land based bunkers | - Land based bunkers | ||
- | The sea based resource | + | The sea based resource |
The land based zones are placed far inland where ships can't play a role and should allow for some land & air based combat. | The land based zones are placed far inland where ships can't play a role and should allow for some land & air based combat. | ||
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However building on the RZ structures is not allowed, neither is placing static structures or semi static deployed structures. You either are at the RZ and fight or not, there is no afk lingering grids to be left around if your faction isn't in the area. | However building on the RZ structures is not allowed, neither is placing static structures or semi static deployed structures. You either are at the RZ and fight or not, there is no afk lingering grids to be left around if your faction isn't in the area. | ||
+ | 20 KM around the RZ is a no build zone, no static objects can be placed within this perimeter. | ||
+ | ==== How does it work? ==== | ||
+ | In order to score points for your faction you have to be inside the capture room, this only activates on characters. The more players of your faction are in the capture area the faster it goes. By default each minute you get 1 point, once you have scored 15 points it will spawn the reward in the container. | ||
+ | |||
+ | If hostile players are in the capture zone this will either slow it down or start capping for the other team instead. | ||
+ | |||
+ | ==== RZ & Jetpacks ==== | ||
+ | |||
+ | While is a general rule not to use jetpacks to get things done outside of your own grids, you are to use a grid to get to the resource zone and transport the loot away from the resource zone. | ||