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general:history [2024/03/29 19:32] – [Season 1] darkxeroxgeneral:history [2024/09/20 13:47] (current) darkxerox
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 While messing about for a wee while with the server as is things became clear that we had to back to the drawing board and completely rework things if we want to make this work. With DarkXeRoX announcing on the 24th of July that we will be relaunching the server. While messing about for a wee while with the server as is things became clear that we had to back to the drawing board and completely rework things if we want to make this work. With DarkXeRoX announcing on the 24th of July that we will be relaunching the server.
  
-==== Season 1 ==== +==== Naval Seasons ====
-{{ :general:fleetbannernrw.jpg?nolink |}} +
-{{ :general:s1planet.png?nolink&200|}} +
-For season 1 we reworked the entire rule set and created a new planet.+
  
-Along with a main server we added a creative server for people to test and build on, we felt with creative server people could test and build togetherAlong with somewhere to go if the main server where to go offline+We started off running naval season based on fairly modern timesthe initial season was bit of a tester and fairly casualAs we moved on each season became more competitive with large pvp factions joining in.
  
-**Season 1 finally started on the 8th of August 2022**+The first season started on 8th of August 2022
  
 +[[general:seasonhistory|Naval Seasons History]]
  
----- +==== Persistent Space Naval Universe ====
-{{:general:mainbasecore.jpg?nolink&200 |}} +
-As this was a bit of a new venture for us we still had a fair bit of work to do to balance things but also find better solutions to optimize things to improve server performance with water mod hogging most of the resources.+
  
-In November we implemented the new BaseCore system to replace the static drills with ores generated in the bases instead, while static drills did offer a good solution compared to voxel mining it still adds fair amount of pressure to the server threadsWhile static drills initially does drive people to go around and find ores once its all setup it becomes a bit of a forgotten thing that just pushes ore to your base via the pipelines mod which also hurts server threads+This is still a project thats being worked onThe concept is a persistent and growing universe with multiple solar system each with their own content and lore. These will all be connected via Stargates or traveled to via capital jump drives
  
----- +The initial launch will only feature the SOL system however instead of seasons like the normal naval here each season will consist of a new solarsystem being added with new content
-{{ :general:s1battle.png?nolink&200|}} +
-Season 1 was not the more conflict rich season, with mostly casual builders on the server it was a fairly quiet one on the combat side of things. Terran Titans and Legion of the Blue Phoenix had a little fun war just for a bit of a scrap. Anadrene Armed Forces engaged Uwusitos in a bit more of a serious conflict, While there was a bit more fighting happening the war ultimately had an abrupt ending when Uwusitos and their new membership pulled from a different discord fell apart.  +
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-At the start of the new year ( 2023 ) we finally implemented the Resource zones and npcs, Platinum and Uranium both got restricted to the resource zonesThe Resource zones where a king of the hill style area for some free for all pvp and means to get advanced materials for the more expensive ammunition and fuel for reactors. +
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-{{ :general:resourcezoneteaser.mp4 |}} +
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-==== Season 2 ==== +
-{{ :general:discordbanner.png?nolink |}} +
-**This page is still being worked on**+
  
 +[[general:spacehistory|Space Naval History]]
  • general/history.1711740740.txt.gz
  • Last modified: 2024/03/29 19:32
  • by darkxerox