Ship Classes

Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits.

Just because you have access to a certain amount total ships, that doesn't mean you should have the full amount out in the world. During peace time keep ships that aren't being used hangered up.

THIS SECTION IS STILL VERY EARLY WIP, expect a lot of changing of values in this list

Ship Limits
TBA
Ship Classification Block Count Weapon Points PMW Missile Thrusters Allowed Notes
Corvette 0-800 TBA N/A 1 Main, 2 RCS each side Entry level warship
Frigate 801-1500 TBA TBA 1 Main, 4 RCS each side Multirole ship, can field pmw
Stealth Destroyer 1501-2500 TBA TBA 1 Main, 6 RCS each side Only class that can make use of the Stealth Drive, Can make use of PMW Missiles.
Destroyer 1501-3000 TBA TBA 1 Main, 6 RCS each side Long range ballistic ship.
Cruiser 3001-4500 TBA TBA 2 Main, 6 RCS each side These will be your navy's mobile command ships
Battleship 4501-6000 600 N/A 3 Main, 8 RCS each side These bring the big guns to the battlefield
Carrier 5500 200 N/A 4 FWD - 12 RCS each side Your base away from home, designed to carry fighters. Requires a carrier Core
Dreadnaught 6001-7500 TBA N/A 6 FWD - 18 RCS each side Anti capital ship, can only field capital sized weapons.
Titan 7501-10000 TBA N/A 8 FWD - 24 RCS each side The ship to end all wars, factions can only field one at the same time. Can fit 1 superweapon.

Notes:

PMW Missiles / Torpedoes PMW missiles cost 15 weapon points each, they have to consist of small grid blocks. And be built from the Missile block packs ONLY that are installed on the server. For further details regarding pmw missiles go to PMW Missile Guide

Runway blocks are for runways only, using this as armor alternative will result in the deletion of the ship

For Large grid weapon points go to Large Grid Weapon Points