Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Structure Rules ====== A structure is a static grid that acts as a base for your faction, it produces resources and captures the territory in which it is placed. Structures are a factions main way of projecting power, they act as fleet anchorages, repair yards, supply hubs, airfields, and can mount powerful defences. ---- ==== Structure Types ==== Structures are divided into three types, with each type having their own specific limits. The limits are as follows: ^ Structure Type ^ Block Count ^ Offensive Points ^ Defensive Points ^ Assemblers ^ Refineries ^ Collectors ^ Fuel Refineries ^ | Main | 10,000 | 100 | 50 | 2 | 2 | 4 | 2 | | Fort | 5,000 | 75 | 35 | 2 | 2 | 2 | 1 | | Outpost | 2,000 | 25 | 10 | 1 | 1 | 2 | 1 | ---- ==== Placement Restrictions ==== There are a few rules regarding structure placement: * Structures must be at least 15km apart. * Structures must be in a territory. ---- ==== Design Restrictions ==== There are a few rules regarding structure design: * Structures can only have one structure core. * Structure cores must be fully above ground. * Decoys must be placed fully above ground. * Blocks with an inventory need to be accessible from above ground. * A territory can only have one resource core per faction. s6/structure_rules.txt Last modified: 2024/12/01 17:41by kyrenic