Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== How to use Radar systems Guide ====== We will be using properly simulated radar systems, this to get out of the wc sees all routine and add a deeper layer of naval simulation to the experience. In order to detect other ships, aircraft etc you will need to setup various sensors on your grid in order to detect potential hostiles. These come in various options: * Phased array > this is a static sensor with limited coverage but offers higher resolution detection * Search Radar > These are your familiar spinny radars, they offer 360 degrees coverage of detection however not clear enough to get a proper fire solution at distance. * Fire control radar > Once something has been detected you can point a fire control radar to improve the resolution of the radar contact and potentially get a fire solution if said contact is deemed hostile. * IR Sensor > these detect heat sources * Passive Radar > These will detect if somebody is beaming radar at your grid ===== How to get started ===== In order to make use of the system and detect stuff you will require the following on your grid: - Combat Management System (CMS) - Radar block ( Phased array, search radars, passive radars ) The CMS will grab data from the Radar blocks and present them to weaponcore, from which point you could engage those targets with your weapons. As long your radar can detect it you should be able to see it. === Datalink === Another method to get targeting data would be through a datalink, using the datalink other grids ( awacs, satellites or any other grid with a radar block and CMS ) In order to transmit or receive data you will need a antenna or laser antenna link, and make sure the CMS datalink settings are set to receive / transmit over network. This will allow you to either keep your own radar systems turned off and reduce detection, or extend your combat range. ==== Types of radars ==== There are various types of radar systems with pro's and cons === Search Radar === These familiar spinning radar systems provide 360 degrees coverage however as they spin they will lose track of targets for a short period. === Phased Array === Phased array panels are very power as they maintain clear vision on the angle they are placed however they are static and will only cover that angle. They blend in nicely with your hull and are harder to get shot than regular search radar systems. === Fire Control Radar === This type is designed to provide high resolution tracking on your targets, when your other radar system detects something these will try to maintain track on targets as the search radar sweeps past. === Passive Radar === This radar doesn't emit any form of radar but rather sees if any radar emissions hits you, if it detects somebody beaming their radar on your it will provide you their location. ==== List of available control blocks ==== There are a set of specialized blocks for other purposes to add to your radar control system === HUD data server === This block will relay information from the CMS to your hud, it will display signatures detected on your screen when you are in the designated control seat. === IFF Processor === Friend of Foe processor, will decode IFF tags and let you know the signature you are seeing is friendly before getting a good read on what said signature is. === Manual Sensor control unit === This control unit will direct specified sensors to look at the direction your camera is looking at. === Search Radar processor === This processor will take control of specified search radar systems ( only usefull for those that don't have their own build in search system ) === Tracking Radar Processor === This processor will auto direct fire control systems to maintain tracks when they get detected by search radar systems. ** UNDER CONSTRUCTION ** guides/radar.txt Last modified: 2026/04/05 09:45by darkxerox