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seasonal:territory [2024/10/10 14:02] – created darkxeroxseasonal:territory [2025/09/21 12:18] (current) kyrenic
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 ====== Declaring War: ====== ====== Declaring War: ======
  
-WAR IS THE METHOD BY WHICH NATIONS FIGHT OVER TERRITORY. TO MAINTAIN GOOD GAMEPLAY ANY FACTION WISHING TO ENGAGE WAR MUST FOLLOW THESE RULES. +War is the METHOD BY WHICH NATIONS FIGHT OVER TERRITORY. TO MAINTAIN GOOD GAMEPLAY ANY FACTION WISHING TO ENGAGE WAR MUST FOLLOW THESE RULES. 
-  * FACTIONS WHO WISH TO DECLARE WAR ON ANOTHER FACTION MUST DECLARE THEIR INTENTIONS IN ⁠DIPLOMACY 48HRS PRIOR TO INITIATING A SIEGE+  * To declare war, a faction must announce their war declaration in a new thread in the diplomacy forum on the discord server
-  * AN ADMIN MUST APPROVE THE WARADMINS RESERVE THE RIGHT TO DECLINE A WAR IF IT IS WARRANTED+  * The war declaration must define target territory, the closest structure to the center of that territory will become the attacker's FOBThese both need to be listed in the war declaration
-  * WAR DECLARATIONS MUST BE FOR A REASONUSE YOUR IMAGINATION TO MAKE IT A FIGHT WORTH FIGHTING+  * An admin must approve the warAdmins reserve the right to decline a war for any reason if it is warranted
-  * ATTACKERS MUST DEFINE A TARGET FOR THE WAR AND THE CLOSEST ATTACKER STRUCTURE WILL BE THEIR FOB. +  * When a war concludes, the declaring faction is on a cooldown of days during which they cannot declare any other wars.
-  * AFTER A WAR IS COMPLETED THE DECLARING FACTION IS ON A COOLDOWN OF DAYS BEFORE THEY CAN DECLARE ANOTHER WAR. +
- +
- +
  
 ====== Siege: ====== ====== Siege: ======
  
   * Once war is declared and an admin approves it you may start sieging 48 hrs after the declaration message.   * Once war is declared and an admin approves it you may start sieging 48 hrs after the declaration message.
- 
   * Efforts should be made to make sure both sides are able to be on for the fight. It is recommended to line up your wars for a weekend. With EU and US players weekends provide the most time for a fair fight.   * Efforts should be made to make sure both sides are able to be on for the fight. It is recommended to line up your wars for a weekend. With EU and US players weekends provide the most time for a fair fight.
- 
   * Attackers must initiate the siege. Attackers can initiate a siege by moving within 15km of the Structure they wish to attack.   * Attackers must initiate the siege. Attackers can initiate a siege by moving within 15km of the Structure they wish to attack.
- 
   * Once the siege is initiated Defenders have 10 minutes to push the attackers out of the Territory Capture zone. If the defenders do not push the attackers out their SZ will drop and the Attackers can begin sieging the base.   * Once the siege is initiated Defenders have 10 minutes to push the attackers out of the Territory Capture zone. If the defenders do not push the attackers out their SZ will drop and the Attackers can begin sieging the base.
- 
   * Attackers have 2 hours to siege the base. In order to successfully siege and capture the territory the Attackers must destroy the Defenders Base Grid Core.   * Attackers have 2 hours to siege the base. In order to successfully siege and capture the territory the Attackers must destroy the Defenders Base Grid Core.
- 
   * If the Attackers destroy the Grid Core The base is considered destroyed. Defenders must fight their way out or abandon their grids and vacate the area.   * If the Attackers destroy the Grid Core The base is considered destroyed. Defenders must fight their way out or abandon their grids and vacate the area.
- 
   * If the Defenders survive for 2 hours their SZ will be restored and the attacking grids will be moved. The base is considered defended and a cooldown of 6 hours will start before a new Siege can begin.   * If the Defenders survive for 2 hours their SZ will be restored and the attacking grids will be moved. The base is considered defended and a cooldown of 6 hours will start before a new Siege can begin.
 +  * Defenders can attack the Attackers FOB to end the war early.
  
-  * Wars last for 5 days. Attackers may initiate as many sieges as they like.+====== Allies: ======
  
-  * Defenders can attack the Attackers FOB to end the war early.+At any point in the war, allies can join the war on either side. For the first 24 hours since joining the war, they cannot engage any structures or participate in sieges, but can participate in combat in open waters and in the skies. After these 24 hours are over, they can do anything that their side (Attacker or defender) in the war can do. 
 + 
 +====== Definitions and limitations: ====== 
 + 
 +Definitions: 
 +  * Attacker: The faction that declared war. 
 +  * Defender: The faction being declared war upon. 
 +  * Ally: A faction that joins the war on either side. 
 +  * Target: A war target is a capturable territory. Any of the defender's structures in the target territory is a valid target. 
 +  * FOB: An FOB is a Forward Operating Base. This is the closest structure the attacker has to the center of the target territory. 
 + 
 +Limits: 
 +  * The only structures that are allowed to be attacked by anyone, including allies, are the FOB and the target.
  
 +End conditions:
 +  * The attackers FOB has been destroyed.
 +  * All structures in the target have been destroyed.
 +  * Both sides agree to a peace deal.
 +  * The war has been going on for 7 days.
  • seasonal/territory.1728568974.txt.gz
  • Last modified: 2024/10/10 14:02
  • by darkxerox