Differences
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s6:structure_rules [2024/11/28 23:18] – [Structure Types] kyrenic | s6:structure_rules [2024/12/01 17:41] (current) – [Placement Restrictions] kyrenic | ||
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^ Structure Type ^ Block Count ^ Offensive Points ^ Defensive Points ^ Assemblers ^ Refineries ^ Collectors ^ Fuel Refineries ^ | ^ Structure Type ^ Block Count ^ Offensive Points ^ Defensive Points ^ Assemblers ^ Refineries ^ Collectors ^ Fuel Refineries ^ | ||
- | | Main | 10, | + | | Main | 10, |
| Fort | 5,000 | 75 | 35 | 2 | 2 | 2 | 1 | | | Fort | 5,000 | 75 | 35 | 2 | 2 | 2 | 1 | | ||
- | | Outpost | + | | Outpost |
---- | ---- | ||
Line 15: | Line 15: | ||
There are a few rules regarding structure placement: | There are a few rules regarding structure placement: | ||
* Structures must be at least 15km apart. | * Structures must be at least 15km apart. | ||
+ | * Structures must be in a territory. | ||
---- | ---- | ||
==== Design Restrictions ==== | ==== Design Restrictions ==== | ||
There are a few rules regarding structure design: | There are a few rules regarding structure design: | ||
+ | * Structures can only have one structure core. | ||
* Structure cores must be fully above ground. | * Structure cores must be fully above ground. | ||
* Decoys must be placed fully above ground. | * Decoys must be placed fully above ground. | ||
* Blocks with an inventory need to be accessible from above ground. | * Blocks with an inventory need to be accessible from above ground. | ||
* A territory can only have one resource core per faction. | * A territory can only have one resource core per faction. |