Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| s6:structure_rules [2024/11/28 23:11] – [Structure Types] kyrenic | s6:structure_rules [2024/12/01 17:41] (current) – [Placement Restrictions] kyrenic | ||
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| Structures are divided into three types, with each type having their own specific limits. The limits are as follows: | Structures are divided into three types, with each type having their own specific limits. The limits are as follows: | ||
| - | ^ Structure Type ^ Block Count ^ Offensive Points ^ Defensive Points ^ | + | ^ Structure Type ^ Block Count ^ Offensive Points ^ Defensive Points |
| - | | Main | 10, | + | | Main | 10, |
| - | | Fort | 5,000 | 75 | 35 | | + | | Fort | 5,000 | 75 | 35 | 2 | 2 | 2 | 1 | |
| - | | Outpost | + | | Outpost |
| ---- | ---- | ||
| Line 15: | Line 15: | ||
| There are a few rules regarding structure placement: | There are a few rules regarding structure placement: | ||
| * Structures must be at least 15km apart. | * Structures must be at least 15km apart. | ||
| + | * Structures must be in a territory. | ||
| ---- | ---- | ||
| ==== Design Restrictions ==== | ==== Design Restrictions ==== | ||
| There are a few rules regarding structure design: | There are a few rules regarding structure design: | ||
| + | * Structures can only have one structure core. | ||
| * Structure cores must be fully above ground. | * Structure cores must be fully above ground. | ||
| * Decoys must be placed fully above ground. | * Decoys must be placed fully above ground. | ||
| * Blocks with an inventory need to be accessible from above ground. | * Blocks with an inventory need to be accessible from above ground. | ||
| * A territory can only have one resource core per faction. | * A territory can only have one resource core per faction. | ||