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s6:structure_rules [2024/11/28 23:07] – created kyrenics6:structure_rules [2024/12/01 17:41] (current) – [Placement Restrictions] kyrenic
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 Structures are divided into three types, with each type having their own specific limits. The limits are as follows: Structures are divided into three types, with each type having their own specific limits. The limits are as follows:
  
-^ Structure Type    ^ Block Count ^ Offensive Points ^ Defensive Points ^ +^ Structure Type    ^ Block Count ^ Offensive Points ^ Defensive Points ^ Assemblers ^ Refineries ^ Collectors ^ Fuel Refineries 
-| Main              | 10,000      | 80               | 50               | +| Main              | 10,000      | 100              | 50               | 2          | 2          | 4          | 2               | 
-| Fort              | 5,000       50               | 35               | +| Fort              | 5,000       75               | 35               | 2          | 2          | 2          | 1               | 
-| Outpost           | 2,000       15               | 20               |+| Outpost           | 2,000       25               | 10               | 1          | 1          | 2          | 1               |
  
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 There are a few rules regarding structure placement: There are a few rules regarding structure placement:
    * Structures must be at least 15km apart.    * Structures must be at least 15km apart.
 +   * Structures must be in a territory.
  
 ---- ----
 ==== Design Restrictions ==== ==== Design Restrictions ====
 There are a few rules regarding structure design: There are a few rules regarding structure design:
 +   * Structures can only have one structure core.
    * Structure cores must be fully above ground.    * Structure cores must be fully above ground.
    * Decoys must be placed fully above ground.    * Decoys must be placed fully above ground.
    * Blocks with an inventory need to be accessible from above ground.    * Blocks with an inventory need to be accessible from above ground.
    * A territory can only have one resource core per faction.    * A territory can only have one resource core per faction.
  • s6/structure_rules.1732835278.txt.gz
  • Last modified: 2024/11/28 23:07
  • by kyrenic