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s6:engagement_rules [2024/12/02 22:59] – created kyrenic | s6:engagement_rules [2025/01/25 02:52] (current) – kyrenic | ||
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====== Engagement Rules ====== | ====== Engagement Rules ====== | ||
- | Engaging ships in the world is one of the fun things this server offers, but it matters if you're at war or not. If you break any of these rules you will be forced to spend 24 hours in VC with Jack Kalemody. | + | Engaging ships in the world is one of the fun things this server offers, but it matters if you're at war or not. |
==== Normal Engagement Rules ==== | ==== Normal Engagement Rules ==== | ||
When not at war, you must follow the following engagement rules: | When not at war, you must follow the following engagement rules: | ||
- | * You cannot offline raid. This includes attacking | + | * Offline raiding is prohibited. This includes attacking |
+ | * An exception | ||
* Structures are safe havens. You cannot engage a target if it is within beacon range of a safe haven. | * Structures are safe havens. You cannot engage a target if it is within beacon range of a safe haven. | ||
* It is your responsibility to ensure a target is not in a safe haven. | * It is your responsibility to ensure a target is not in a safe haven. | ||
+ | * If a targets runs to a safe haven, it is your responsibility to disengage. | ||
* You can ask for safe haven in structures that are not your own, someone from the faction that owns that structure has to grant permission. | * You can ask for safe haven in structures that are not your own, someone from the faction that owns that structure has to grant permission. | ||
* If a target is docked at a safe haven that is not their own, it is assumed they have been granted permission. | * If a target is docked at a safe haven that is not their own, it is assumed they have been granted permission. |