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ruless7:factions [2026/03/31 08:17] – [Table] darkxeroxruless7:factions [2026/03/31 18:48] (current) darkxerox
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 In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat is fine but other bases keep stuff hangared. In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat is fine but other bases keep stuff hangared.
  
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-**Exploiting factions to increase fleet cap will result your whole faction and its members getting banned from the server.** 
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-=== Structure limits === 
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-^ Structure Type    ^ Amount  ^ 
-| Main Base         | 1       | 
-| Fort              | 3       | 
-| Outpost           | 6       | 
-| Resource          | 10      | 
-^ Total Structures  ^ 20      ^ 
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-**This is across all nodes** 
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-==== Fleet Points ==== 
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-Each faction gets a total of 200 fleet points 
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-^ Ship Class      ^ Fleet points  |         | 
-| Corvette        | 5                     | 
-| Frigate         | 10            |         | 
-| Destroyer       | 20            |         | 
-| Cruiser         | 35            |         | 
-| Battle Cruiser  | 45            |         | 
-| Battleship      | 55            |         | 
-| Carrier         | 60            |         | 
-| Submarine       | 25            |         | 
-| Logistics Ship  | 15            |         | 
  
  • ruless7/factions.1774945054.txt.gz
  • Last modified: 2026/03/31 08:17
  • by darkxerox