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ruless7:factions [2026/03/12 15:03] – [Table] darkxeroxruless7:factions [2026/03/31 18:48] (current) darkxerox
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 In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat is fine but other bases keep stuff hangared. In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat is fine but other bases keep stuff hangared.
  
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-**Exploiting factions to increase fleet cap will result your whole faction and its members getting banned from the server.** 
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-=== Ship and Structure limits === 
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-^ Structure Type    ^ Amount  |   ^ Ship Class Name   ^ Amount  ^ 
-|                             | Corvette          | 5       | 
-|                             | Frigate           | 4       | 
-| Main Base         | 1                                   | 
-|                             | Destroyer         | 3       | 
-|                             | Cruiser           | 2       | 
-| Fort              | 3                                   | 
-|                             | Submarine         | 1       | 
-|                             | Logistics Ship    | 2       | 
-| Outpost           | 6                                   | 
-|                             | BattleCruiser     | 1       | 
-|                             | Battleship        | 1       | 
-| Resource          | 10      |   | Aircraft Carrier  | 1       | 
-^ Total Structures  ^ 20      |   ^ Max FleetSize     ^ 20      ^ 
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-**This is across all nodes** 
  
  • ruless7/factions.1773327805.txt.gz
  • Last modified: 2026/03/12 15:03
  • by darkxerox