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ruless6:sweapons [2025/06/24 14:46] – [Table] darkxerox | ruless6:sweapons [2025/08/05 11:15] (current) – [Table] darkxerox | ||
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* Defensive systems can be used regardless of class type. | * Defensive systems can be used regardless of class type. | ||
+ | * A maximum of 6 weapons of any kind can be fitted on a single ship. | ||
* A maximum of 4 weapons of 8inch and higher can be fitted on a single ship. | * A maximum of 4 weapons of 8inch and higher can be fitted on a single ship. | ||
* Battleships are limited to only Gun Turret based weapons. | * Battleships are limited to only Gun Turret based weapons. | ||
+ | |||
**As this season will be split between era's, not everything will be unlocked and some weapons will require you to salvage them from npc vessels.** | **As this season will be split between era's, not everything will be unlocked and some weapons will require you to salvage them from npc vessels.** | ||
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| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
- | | FLM | @lightgreen: | + | | FLM | @lightgreen: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
| TTMW | @LIGHTGREEN: | | TTMW | @LIGHTGREEN: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
- | | FLM | @RED: | + | | FLM | @RED: |
- | | FLM | @LIGHTGREEN: | + | | FLM | @LIGHTGREEN: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
Line 102: | Line 104: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
==== 9+ Inch Group ==== | ==== 9+ Inch Group ==== | ||
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==== Missile Systems ==== | ==== Missile Systems ==== | ||
These expensive weapon systems can provide a lot of destructive power. Most anti ship weapons have the ability to skim the water or ground, this also allows them to be fired from behind cover. Some require a radar system to provide target data. | These expensive weapon systems can provide a lot of destructive power. Most anti ship weapons have the ability to skim the water or ground, this also allows them to be fired from behind cover. Some require a radar system to provide target data. | ||
- | ^ MOD ^ Name ^ RADAR ^ Range ^ Points | + | ^ MOD ^ Name |
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
- | | TTMW | @lightgreen: | + | | TTMW | @lightgreen: |
- | | TTMW | @lightgreen: | + | | TTMW | @lightgreen: |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @ORANGE: | + | | TTMW | @ORANGE: |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @orange:P-500 bazalt(in development)(currently named p-1000) | + | | TTMW | @orange:Slava Class ASHM Launcher |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @red:MARK 41 VLS | NATO | 8000 | TBA | TBA | | + | | TTMW | @red:MARK 41 VLS Stand Alone | NATO | 8000 | TBA | TBA | |
==== Torpedo Systems ==== | ==== Torpedo Systems ==== |