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ruless6:sweapons [2025/05/22 14:44] – [Table] darkxerox | ruless6:sweapons [2025/07/26 15:05] (current) – fred | ||
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* Defensive systems can be used regardless of class type. | * Defensive systems can be used regardless of class type. | ||
+ | * A maximum of 6 weapons of any kind can be fitted on a single ship. | ||
* A maximum of 4 weapons of 8inch and higher can be fitted on a single ship. | * A maximum of 4 weapons of 8inch and higher can be fitted on a single ship. | ||
* Battleships are limited to only Gun Turret based weapons. | * Battleships are limited to only Gun Turret based weapons. | ||
+ | |||
**As this season will be split between era's, not everything will be unlocked and some weapons will require you to salvage them from npc vessels.** | **As this season will be split between era's, not everything will be unlocked and some weapons will require you to salvage them from npc vessels.** | ||
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| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
- | | FLM | @lightgreen: | + | | FLM | @lightgreen: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
| TTMW | @LIGHTGREEN: | | TTMW | @LIGHTGREEN: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
- | | FLM | @RED: | + | | FLM | @RED: |
- | | FLM | @LIGHTGREEN: | + | | FLM | @LIGHTGREEN: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
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| NW | @lightgreen: | | NW | @lightgreen: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
==== 9+ Inch Group ==== | ==== 9+ Inch Group ==== | ||
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==== Torpedo Systems ==== | ==== Torpedo Systems ==== | ||
These torpedo systems can be very destructive if they hit their mark. These require special torpedo mount points, Destroyers have the most amount of points. Submarines can use the special submarine tubes which only function under water. Guided torpedo will require a sonar to get targeting data. | These torpedo systems can be very destructive if they hit their mark. These require special torpedo mount points, Destroyers have the most amount of points. Submarines can use the special submarine tubes which only function under water. Guided torpedo will require a sonar to get targeting data. | ||
+ | **Max of 2 on surface vessels, max of 4 on submarines** | ||
^ MOD ^ Name ^ Sonar ^ Range ^ Points | ^ MOD ^ Name ^ Sonar ^ Range ^ Points | ||
| TTWW2 | @lightgreen: | | TTWW2 | @lightgreen: | ||
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| TTMW | @lightgreen: | | TTMW | @lightgreen: | ||
| TTMW | @orange: | | TTMW | @orange: | ||
+ | ==== Radar / Sonar Systems ==== | ||
+ | Some specialized systems require special equipment to get a solid firing solution. | ||
+ | |||
+ | ^ MOD ^ Name ^ Channel | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | |||
- | ==== Defensive Systems ==== | + | ===== Defensive Systems |
=== AA / Flak Cannon Systems === | === AA / Flak Cannon Systems === | ||
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=== SAM Systems === | === SAM Systems === | ||
^ MOD ^ Name ^ Range ^ Points | ^ MOD ^ Name ^ Range ^ Points | ||
- | | FLM | @RED:MK-10 GMLS | + | | FLM | @LIGHTGREEN:MK-10 GMLS | 8000 | 6 | TBA | |
| TTMW | @orange: | | TTMW | @orange: | ||
| TTMW | @orange: | | TTMW | @orange: |