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ruless6:sweapons [2025/05/22 13:56] – darkxerox | ruless6:sweapons [2025/07/26 15:05] (current) – fred | ||
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* Defensive systems can be used regardless of class type. | * Defensive systems can be used regardless of class type. | ||
+ | * A maximum of 6 weapons of any kind can be fitted on a single ship. | ||
* A maximum of 4 weapons of 8inch and higher can be fitted on a single ship. | * A maximum of 4 weapons of 8inch and higher can be fitted on a single ship. | ||
* Battleships are limited to only Gun Turret based weapons. | * Battleships are limited to only Gun Turret based weapons. | ||
+ | |||
**As this season will be split between era's, not everything will be unlocked and some weapons will require you to salvage them from npc vessels.** | **As this season will be split between era's, not everything will be unlocked and some weapons will require you to salvage them from npc vessels.** | ||
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| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
- | | FLM | @lightgreen: | + | | FLM | @lightgreen: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
| TTMW | @LIGHTGREEN: | | TTMW | @LIGHTGREEN: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
- | | FLM | @RED: | + | | FLM | @RED: |
- | | FLM | @LIGHTGREEN: | + | | FLM | @LIGHTGREEN: |
| FL | @lightgreen: | | FL | @lightgreen: | ||
| FL | @lightgreen: | | FL | @lightgreen: | ||
Line 102: | Line 104: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
| NW | @lightgreen: | | NW | @lightgreen: | ||
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
==== 9+ Inch Group ==== | ==== 9+ Inch Group ==== | ||
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==== Missile Systems ==== | ==== Missile Systems ==== | ||
- | These expensive weapon systems can provide a lot of destructive power. Most anti ship weapons have the ability to skim the water or ground, this also allows them to be fired from behind cover. | + | These expensive weapon systems can provide a lot of destructive power. Most anti ship weapons have the ability to skim the water or ground, this also allows them to be fired from behind cover. Some require a radar system to provide target data. |
- | ^ MOD ^ Name | + | ^ MOD ^ Name ^ RADAR |
- | | FLM | @ORANGE: | + | | FLM | @ORANGE: |
- | | TTMW | @lightgreen: | + | | TTMW | @lightgreen: |
- | | TTMW | @lightgreen: | + | | TTMW | @lightgreen: |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @ORANGE: | + | | TTMW | @ORANGE: |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @orange: | + | | TTMW | @orange: |
- | | TTMW | @red:MARK 41 VLS | + | | TTMW | @red:MARK 41 VLS | NATO | 8000 | TBA | TBA | |
==== Torpedo Systems ==== | ==== Torpedo Systems ==== | ||
- | These torpedo systems can be very destructive if they hit their mark. These require special torpedo mount points, Destroyers have the most amount of points. Submarines can use the special submarine tubes which only function under water. | + | These torpedo systems can be very destructive if they hit their mark. These require special torpedo mount points, Destroyers have the most amount of points. Submarines can use the special submarine tubes which only function under water. Guided torpedo will require a sonar to get targeting data. |
- | ^ MOD ^ Name ^ Sonar ^ Range | + | **Max of 2 on surface vessels, max of 4 on submarines** |
- | | TTWW2 | @lightgreen: | + | ^ MOD ^ Name ^ Sonar ^ Range ^ Points |
- | | TTWW2 | @lightgreen: | + | | TTWW2 | @lightgreen: |
- | | TTWW2 | @lightgreen: | + | | TTWW2 | @lightgreen: |
- | | TTMW | @lightgreen: | + | | TTWW2 | @lightgreen: |
- | | TTMW | @orange: | + | | TTMW | @lightgreen: |
+ | | TTMW | @orange: | ||
+ | ==== Radar / Sonar Systems ==== | ||
+ | Some specialized systems require special equipment to get a solid firing solution. | ||
+ | |||
+ | ^ MOD ^ Name ^ Channel | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
+ | | TTMW | @lightgreen: | ||
- | ==== Defensive Systems ==== | + | ===== Defensive Systems |
=== AA / Flak Cannon Systems === | === AA / Flak Cannon Systems === | ||
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=== SAM Systems === | === SAM Systems === | ||
^ MOD ^ Name ^ Range ^ Points | ^ MOD ^ Name ^ Range ^ Points | ||
- | | FLM | @RED:MK-10 GMLS | + | | FLM | @LIGHTGREEN:MK-10 GMLS | 8000 | 6 | TBA | |
| TTMW | @orange: | | TTMW | @orange: | ||
| TTMW | @orange: | | TTMW | @orange: |