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ruless6:structures [2025/05/23 13:49] – [Table] darkxeroxruless6:structures [2025/09/03 11:43] (current) darkxerox
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 Each structure much have the correct GridCore installed in order to function. Each structure much have the correct GridCore installed in order to function.
  
-^ Type       ^ Block Count limit  ^ Defensive Points  ^ Offensive Points +^ Type       ^ Block Count limit  ^ Defensive Points  ^ Offensive Points  ^ Min Distance  ^ 
-| Main Base  | 7500               | 50                | 80                | +| Main Base  | 7500               | 50                | 80                | 15 KM         
-| Fort       | 5000               | 35                | 50                | +| Fort       | 5000               | 35                | 50                | 15 KM         
-| Outpost    | 750                | 20                | 15                |+| Outpost    | 750                | 20                | 15                | 15 KM         | 
 +| Resource   | 200                | 0                 | 0                 | 3 KM          |
  
 **Weapons can be found on the Naval Combat Systems Page : [[ruless6:sweapons|Cold War Naval Combat systems]]** **Weapons can be found on the Naval Combat Systems Page : [[ruless6:sweapons|Cold War Naval Combat systems]]**
-====== Resource Cores ====== 
  
-Every structure can install a resource core, depending on the structure type it will generate passive resources. 
-Only 1 is permitted per structure. 
  
 ====== Structure limitations ====== ====== Structure limitations ======
  
-  * Structures must be placed a minimum distance of 15 km apart. With only 1 structure being able to have a resource core per territorial capture zone.+  * Structures must be placed a minimum distance of 15 km apart, The resource core can be placed as close as 3 km due to it not having any weapons itself.
  
  
  • ruless6/structures.1748008183.txt.gz
  • Last modified: 2025/05/23 13:49
  • by darkxerox