Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| ruless6:structures [2025/05/23 13:49] – [Table] darkxerox | ruless6:structures [2025/10/14 18:37] (current) – [Structure limitations] darkxerox | ||
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| Each structure much have the correct GridCore installed in order to function. | Each structure much have the correct GridCore installed in order to function. | ||
| - | ^ Type ^ Block Count limit ^ Defensive Points | + | ^ Type ^ Block Count limit ^ Defensive Points |
| - | | Main Base | 7500 | 50 | 80 | | + | | Main Base | 7500 | 50 | 80 |
| - | | Fort | 5000 | 35 | 50 | | + | | Fort | 5000 | 35 | 50 |
| - | | Outpost | + | | Outpost |
| + | | Resource | ||
| **Weapons can be found on the Naval Combat Systems Page : [[ruless6: | **Weapons can be found on the Naval Combat Systems Page : [[ruless6: | ||
| - | ====== Resource Cores ====== | ||
| - | Every structure can install a resource core, depending on the structure type it will generate passive resources. | ||
| - | Only 1 is permitted per structure. | ||
| ====== Structure limitations ====== | ====== Structure limitations ====== | ||
| - | * Structures must be placed a minimum distance of 15 km apart. With only 1 structure being able to have a resource core per territorial capture zone. | + | * Structures must be placed a minimum distance of 15 km apart, The resource core can be placed as close as 3 km due to it not having any weapons itself. |
| + | * Structure GridCore has to be placed above voxels & water | ||
| + | * No functional blocks can be placed inside voxels ( you can run conveyors etc through voxels ) | ||