Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
ruless6:structures [2025/05/23 13:48] – darkxerox | ruless6:structures [2025/09/03 11:43] (current) – darkxerox | ||
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Each structure much have the correct GridCore installed in order to function. | Each structure much have the correct GridCore installed in order to function. | ||
- | ^ Type ^ Block Count limit ^ Defensive Points | + | ^ Type ^ Block Count limit ^ Defensive Points |
- | | Main Base | TBA | TBA | + | | Main Base | 7500 | 50 |
- | | Fort | + | | Fort |
- | | Outpost | + | | Outpost |
+ | | Resource | ||
**Weapons can be found on the Naval Combat Systems Page : [[ruless6: | **Weapons can be found on the Naval Combat Systems Page : [[ruless6: | ||
- | ====== Resource Cores ====== | ||
- | Every structure can install a resource core, depending on the structure type it will generate passive resources. | ||
- | Only 1 is permitted per structure. | ||
====== Structure limitations ====== | ====== Structure limitations ====== | ||
- | * Structures must be placed a minimum distance of 15 km apart. With only 1 structure being able to have a resource core per territorial capture zone. | + | * Structures must be placed a minimum distance of 15 km apart, The resource core can be placed as close as 3 km due to it not having any weapons itself. |