Differences
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| Next revision | Previous revision | ||
| ruless6:structures [2025/03/17 11:16] – created darkxerox | ruless6:structures [2025/10/14 18:37] (current) – [Structure limitations] darkxerox | ||
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| * A Main Base : This is your faction' | * A Main Base : This is your faction' | ||
| + | * | ||
| * A Fort : This is a stronghold to fortify a territory, it has a slightly smaller block limit as a Main Base and lower weapon points pool. The amount of these you can build depends on your faction type. | * A Fort : This is a stronghold to fortify a territory, it has a slightly smaller block limit as a Main Base and lower weapon points pool. The amount of these you can build depends on your faction type. | ||
| - | * An Outpost : This is a defensive | + | |
| + | | ||
| - | Each structure much have the correct GridCore installed in order to function, a structure can also install a single resource core. | + | Each structure much have the correct GridCore installed in order to function. |
| - | ^ Type ^ Block Count limit ^ Defensive Points | + | ^ Type ^ Block Count limit ^ Defensive Points |
| - | | Main Base | TBA | TBA | + | | Main Base | 7500 | 50 |
| - | | Fort | + | | Fort |
| - | | Outpost | + | | Outpost |
| + | | Resource | ||
| **Weapons can be found on the Naval Combat Systems Page : [[ruless6: | **Weapons can be found on the Naval Combat Systems Page : [[ruless6: | ||
| - | ====== Resource Cores ====== | ||
| - | Every structure can install a resource core, depending on the structure type it will generate passive resources. | ||
| - | Only 1 is permitted per structure. | ||
| ====== Structure limitations ====== | ====== Structure limitations ====== | ||
| - | * Structures must be placed a minimum distance of 15 km apart. With only 1 structure being able to have a resource core per territorial capture zone. | + | * Structures must be placed a minimum distance of 15 km apart, The resource core can be placed as close as 3 km due to it not having any weapons itself. |
| + | * Structure GridCore has to be placed above voxels & water | ||
| + | * No functional blocks can be placed inside voxels ( you can run conveyors etc through voxels ) | ||