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ruless6:planes [2025/05/12 12:48] darkxeroxruless6:planes [2025/10/09 09:09] (current) darkxerox
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   * Thrust must always point in the same direction ( helicopters can have a tail rotor for stability )   * Thrust must always point in the same direction ( helicopters can have a tail rotor for stability )
 +  * VTOL's can either be fighters or strike fighters, thrust must be pointing all in one direction
   * Only use propulsion from designated aircraft mods, vanilla thrusters are not allowed ( vanilla duct fans are ok )   * Only use propulsion from designated aircraft mods, vanilla thrusters are not allowed ( vanilla duct fans are ok )
  
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   * [[:ruless6:apropulsion|Aircraft Propulsion systems]]   * [[:ruless6:apropulsion|Aircraft Propulsion systems]]
  
-Aircraft are to be using the new ( in development ) Universal missile mounts, these support every missile and bomb on this server. This should allow for better flexibility and easier setting up aircraft.  
  
-^ Class Name                  ^ Min Weight  (T)  ^ Max Weight  (T)  ^ Max Thrust  (T)  ^ Light ordenance Hardpoints Medium ordenance Hardpoints Heavy Ordnance hardpoints  High Yield Explosives Hardpoints  ^ Gun Systems  ^ Counter Measures +^ Class Name                  ^ Min Weight  (T)  ^ Max Weight  (T)  ^ Max Thrust  (T)  ^ Hardpoints Hardpoints H Hardpoints  HY Hardpoints  ^ Gun Systems  ^ Counter Measures 
-| Fighter                     | 10               | 20               | 30               TBA                         TBA                          TBA                        | N/A                               TBA          TBA               +| Fighter                     | 10               | 20               | 30               4             4             N/a           | N/A            2            2                 
-| Strike Fighter              | 20               | 32.5             | 60               TBA                         TBA                          TBA                        | N/A                               TBA          TBA               +| Strike Fighter              | 20               | 32.5             | 60               4             6             2             | N/A            2            2                 
-| Bomber                      | 32.5             | N/A              | 80               TBA                         TBA                          TBA                        TBA                               | N/A          | 4                 | +| Bomber                      | 32.5             | N/A              | 80               N/A           N/A           6             15             | N/A          | 4                 | 
-| Strategic Bomber            | 45               | N/A              | 100              | TBA                         TBA                          TBA                        TBA                               | N/A          | 6                 | +| Strategic Bomber            | 45               | N/A              | 100              | N/A           N/A           10            30             | N/A          | 6                 | 
-| Logistics / Radar Aircraft 32.5             | N/A              | 80               TBA                         TBA                          TBA                        | N/A                               | N/A          | 6                 | +| Logistics / Radar Aircraft 20               | N/A              | 160              N/A           N/A           N/A           | N/A            | N/A          | 6                 | 
-| Helicopter                  | N/A              | N/A              | 20               TBA                         TBA                          TBA                        | N/A                               TBA          TBA               |+| Helicopter                  | N/A              | N/A              | 20               2           4           2           | N/A                     2                 |
  
 **Weight is based on dry weights otherwise known as weight before adding fuel and ammo** **Weight is based on dry weights otherwise known as weight before adding fuel and ammo**
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 This class is specialised in air dominance, its a light and quick airframe to insure control over the skies. Its weapon systems are designed to do exactly that. This class is specialised in air dominance, its a light and quick airframe to insure control over the skies. Its weapon systems are designed to do exactly that.
 +Cannot field Medium A2G Ordinance Hardpoints
 +
 +Can fit:
 +
 +  * Light Ordinance Hardpoint
 +  * Medium A2A Ordinance Hardpoint
  
    
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 This class is a more multi-role based aircraft, being able to field A2G and A2A missiles.  This class is a more multi-role based aircraft, being able to field A2G and A2A missiles. 
 +Cannot field Medium A2A Ordinance Hardpoints
  
 +Can fit:
 +
 +  *  Light Ordinance Hardpoint
 +  *  Medium A2G Ordinance Hardpoint
 +  *  Heavy Ordinance Hardpoint
  
 {{ :ruless4:wiki_bomber_banner.png?nolink |===== Bomber =====}} {{ :ruless4:wiki_bomber_banner.png?nolink |===== Bomber =====}}
  
 This Bomber class will be your main air to ground class, being fully specialised to take out surface targets. This class cannot fit any A2A missile systems.  This Bomber class will be your main air to ground class, being fully specialised to take out surface targets. This class cannot fit any A2A missile systems. 
 +
 +Can fit:
  
  
 +  *  Medium Ordinance Hardpoint
 +  *  Heavy Ordinance Hardpoint
 +  *  High Yield Ordinance Hardpoint
  
 {{ :ruless4:wiki_stratbomber_banner.png?nolink |===== Strategic Bomber =====}} {{ :ruless4:wiki_stratbomber_banner.png?nolink |===== Strategic Bomber =====}}
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 **A faction can have only one of these active at all times.** **A faction can have only one of these active at all times.**
  
 +Can fit:
  
 +  *  Medium Ordinance Hardpoint
 +  *  Heavy Ordinance Hardpoint
 +  *  High Yield Ordinance Hardpoint
  
 {{ :ruless4:wiki_logiawacs.png?nolink |===== Logistics / Radar Aircraft =====}} {{ :ruless4:wiki_logiawacs.png?nolink |===== Logistics / Radar Aircraft =====}}
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 {{ :ruless4:wiki_helicopter_banner.png?nolink |===== Helicopter =====}} {{ :ruless4:wiki_helicopter_banner.png?nolink |===== Helicopter =====}}
  
-The direct ground support aircraft, able to take of from anywhere and provide support to your ground forces. +The direct ground support aircraft, able to take of from anywhere and provide support to your ground forces. Helicopters are a dedicated ground attack craft. The only things that can be used for A2A are the AIM-9's.
  
 **This class is allowed to make a turret out of a fixed weapon linked with a ctc or other means of control** **This class is allowed to make a turret out of a fixed weapon linked with a ctc or other means of control**
  
-**Has to use the helicopter blades / and or duct fans**+**Propulsion allows for 20T forward thrust ( Aircraft Propulsion ) and 35T Thrust for heli props and tail rotor**
  
 +**Helicopters are limited primarily to A2G weaponry. Helicopters are allowed up to 2 AIM-9 Missles**
  
 +**Helicopters are allowed all anti-sub weapons, Torpedoes, Depth Charges, etc** 
 +
 +Can fit:
  
 +  *  Medium Ordinance Hardpoint
 +  *  Heavy Ordinance Hardpoint ( ASW only )
 +  * Light Fixed Weapons
 +  * Medium Fixed Weapons
  
  
 **This page is still under construction, text and images is still being worked on.** **This page is still under construction, text and images is still being worked on.**
  • ruless6/planes.1747054120.txt.gz
  • Last modified: 2025/05/12 12:48
  • by darkxerox