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| ruless5:factions [2024/09/27 15:32] – sirtail | ruless5:factions [2024/11/06 16:36] (current) – darkxerox | ||
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| - | ===== Faction Rules ===== | + | ====== Factions ====== | 
| + | A faction is a group of players working together towards a common goal. | ||
| - | //This page is still under construction. Rules will be released before launch launch.// | + | - only have grids out in the world that are actively being used along with some utility planes, ground vehicles | 
| + | |||
| + | In peace time factions do not need to have their fleets on display, for performance keep things hangared if not in use. | ||
| + | In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat  | ||
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| + | **Exploiting factions to increase fleet cap will result your whole faction and its members getting banned from the server.** | ||
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| + | === Ship and Structure limits === | ||
| + | |||
| + | ^ Structure Type    ^ Amount  | ||
| + | |                    | ||
| + | |                    | ||
| + | | Main Base         | 1        | ||
| + | |                    | ||
| + | |                    | ||
| + | | Fort              | 4        | ||
| + | |                    | ||
| + | |                    | ||
| + | | Outpost  | ||
| + | |                    | ||
| + | |                    | ||
| + | ^ Total Structures  | ||
| + | |||
| + | **This is across all nodes** | ||