Differences
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ruless5:factions [2024/09/26 12:51] – created sirtail | ruless5:factions [2024/11/06 16:36] (current) – darkxerox | ||
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- | ===== Faction Rules ===== | + | ====== Factions ====== |
- | Factions are a group of people all with the same goals and objectives that they want to achieve | + | A faction is a group of players working |
- | All Factions have the following restictions: | ||
- | * For every player online you can have 1 ship active. When that player logs off a ship must be sent into a hangar. | + | - only have grids out in the world that are actively being used along with some utility planes, ground vehicles |
- | * Alternatively you may wish to have 2 small grids active rather than a ship. | + | |
- | * All factions | + | In peace time factions do not need to have their fleets on display, for performance keep things |
- | For example: Faction X has 2 people online they can have 2 QRF fighters, 2 ships active at any given time. If one logs off leaving 1 person online they can have 2 QRF fighters active and 1 ship. When that individual logs off the ship must be hangared | + | In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat is fine but other bases keep stuff hangared. |
- | //staff reserve | + | |
+ | |||
+ | |||
+ | **Exploiting factions | ||
+ | |||
+ | === Ship and Structure limits === | ||
^ Structure Type ^ Amount | ^ Structure Type ^ Amount | ||
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| Main Base | 1 | | Main Base | 1 | ||
- | | | + | | |
| | | | ||
- | | Fort | 2 | | + | | Fort | 4 | |
| | | | ||
| | | | ||
- | | Outpost | + | | Outpost |
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- | ^ Total Structures | + | ^ Total Structures |
+ | |||
+ | **This is across all nodes** | ||
- | Hangars may exceed max fleet size. |