Differences
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ruless4s:sweapons [2024/09/24 13:45] – darkxerox | ruless4s:sweapons [2024/10/24 13:56] (current) – darkxerox | ||
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=== Offensive === | === Offensive === | ||
- | - Energy Weapons | ||
- Missile Weapons | - Missile Weapons | ||
- Ballistic Weapons | - Ballistic Weapons | ||
+ | - Railguns | ||
=== Defensive === | === Defensive === | ||
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| TT | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | | | TT | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | | ||
- | === Energy Weapons | + | === Railguns |
- | Energy Weapons are simple to setup however require large amounts of power in order to function. | + | High power long range killshot weapons, Require expensive specialized parts |
- | Once their capacitors are drained they can require a long time to recharge. | + | |
- | Medium range & Balanced | + | Long Range & High Damage |
- | ^ MOD | Nation | + | ^ MOD |
- | | TT | TBA | TBA | TBA | N/A | TBA | TBA | + | | TTSN | NATSO |
+ | | TTSN | SKFED | RAILGUN SYSTEM TBA | ||
=== Fixed gun systems === | === Fixed gun systems === | ||
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^ MOD | Nation | ^ MOD | Nation | ||
- | | TT | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | | + | | TTSN | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | |
=== Missile Weapons === | === Missile Weapons === | ||
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Long range weapon systems. | Long range weapon systems. | ||
- | ^ MOD | + | ^ MOD ^ Nation |
- | | TT | TBA | + | | TTSN | NATSO | TBA VLS | 4000 | TBA | TBA | TBA | TBA | TBA | TBA |
+ | | TTSN | SKFED | TBA SLANTED LAUNCHER | ||
+ | | TTSN | CIV | TBA LAUNCHERS | ||
===== Defensive systems ===== | ===== Defensive systems ===== | ||
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=== PDC === | === PDC === | ||
- | Point defense systems are designed to destroy any incoming missile, | + | Point defense systems are designed to destroy any incoming missile, |
- | ^ MOD | Nation | + | ^ MOD | Nation |
- | | TT | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | | + | | TTSN | NATSO | Phalanx |
+ | | TTSN | SKFED | AK-630 Duet | TBA | N/A | TBA | TBA | TBA | TBA | | ||
+ | | TTSN | Civilian | ||
+ | |||
+ | === Missile Interceptor Systems === | ||
+ | |||
+ | Specialised systems with extended range to intercept missiles, Cost a fair bit more than PDC but have about double the range to take out missiles long before they come into pdc range. **Cannot shoot at anything but missiles**. | ||
+ | |||
+ | ^ MOD | Nation | ||
+ | | TTSN | ||
+ | | TTSN | NATSO | HEL | | | | ||
+ | | TTSN | SKFED | Space Kashtan | ||
=== Electronic Decoy / Flares === | === Electronic Decoy / Flares === | ||
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^ MOD | Nation | ^ MOD | Nation | ||
- | | TT | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | | + | | TTSN | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | |