Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| ruless4s:sweapons [2024/09/24 13:41] – [Table] darkxerox | ruless4s:sweapons [2024/10/24 13:56] (current) – darkxerox | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| Ships will have access to a variety of weapons all with their pros and cons, these are divided in several groups: | Ships will have access to a variety of weapons all with their pros and cons, these are divided in several groups: | ||
| - | **Offensive** | + | === Offensive |
| - | - Energy Weapons | + | |
| - Missile Weapons | - Missile Weapons | ||
| - Ballistic Weapons | - Ballistic Weapons | ||
| + | - Railguns | ||
| - | **Defensive** | + | === Defensive |
| - PDC | - PDC | ||
| - Electronic decoys/ | - Electronic decoys/ | ||
| + | === Nations === | ||
| + | |||
| + | Some weapons will require special parts build by the nations the weapons come from. | ||
| + | Civilian weapons won't require special parts, Nation build systems will have better performance than their civilian counter parts however will also cost more to build. | ||
| + | |||
| + | Nation parts cannot be build, they can only be purchased in shops run by the nation that owns the weapons. (or looted from npc) | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | === Capital ships === | ||
| Certain capital ships have their own selection of weapons, these are mainly designed to destroy other large vessels or take down a base quickly but lack tracking to deal with smaller vessels. | Certain capital ships have their own selection of weapons, these are mainly designed to destroy other large vessels or take down a base quickly but lack tracking to deal with smaller vessels. | ||
| Line 24: | Line 35: | ||
| Short range & High Damage weapon systems. | Short range & High Damage weapon systems. | ||
| - | ^ MOD | Nation | + | ^ MOD | Nation |
| - | | TT | TBA | + | | TT | TBA |
| - | === Energy Weapons | + | === Railguns |
| - | Energy Weapons are simple to setup however require large amounts of power in order to function. | + | High power long range killshot weapons, Require expensive specialized parts |
| - | Once their capacitors are drained they can require a long time to recharge. | + | |
| - | Medium range & Balanced | + | Long Range & High Damage |
| - | ^ MOD | Nation | + | ^ MOD |
| - | | TT | TBA | TBA | TBA | N/A | TBA | TBA | + | | TTSN | NATSO |
| + | | TTSN | SKFED | RAILGUN SYSTEM TBA | ||
| === Fixed gun systems === | === Fixed gun systems === | ||
| Line 42: | Line 53: | ||
| - | ^ MOD ^ Name ^ Max Range ^ Radar ^ Points | + | ^ MOD | Nation |
| - | | TT | RAIL GUN | + | | TTSN | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | |
| === Missile Weapons === | === Missile Weapons === | ||
| Line 51: | Line 62: | ||
| Long range weapon systems. | Long range weapon systems. | ||
| - | ^ MOD ^ Name ^ Max Range ^ Radar ^ Points | + | ^ MOD ^ Nation |
| - | | TT | 16 Cell MultiPurpose | + | | TTSN | NATSO | TBA VLS | 4000 | TBA | TBA | TBA | TBA | TBA | TBA | |
| - | | TT | 32 Cell MULTIPURPOSE VLS | TBA | TBA | TBA | TBA | TBA | + | | TTSN | SKFED | TBA SLANTED LAUNCHER |
| - | | TT | 8 CELL Ballistic VLS | + | | TTSN |
| ===== Defensive systems ===== | ===== Defensive systems ===== | ||
| Line 60: | Line 71: | ||
| === PDC === | === PDC === | ||
| - | Point defense systems are designed to destroy any incoming missile, | + | Point defense systems are designed to destroy any incoming missile, |
| - | ^ MOD ^ Name | + | ^ MOD |
| - | | TT | Phalanx | + | | TTSN |
| + | | TTSN | SKFED | AK-630 Duet | TBA | N/A | TBA | TBA | TBA | TBA | | ||
| + | | TTSN | Civilian | ||
| + | |||
| + | === Missile Interceptor Systems === | ||
| + | |||
| + | Specialised systems with extended range to intercept missiles, Cost a fair bit more than PDC but have about double the range to take out missiles long before they come into pdc range. **Cannot shoot at anything but missiles**. | ||
| + | |||
| + | ^ MOD | Nation | ||
| + | | TTSN | NATSO | SpaceRam | ||
| + | | TTSN | NATSO | HEL | | | | ||
| + | | TTSN | SKFED | Space Kashtan | ||
| === Electronic Decoy / Flares === | === Electronic Decoy / Flares === | ||
| Line 69: | Line 91: | ||
| Electronic Decoys & Flares will attract and confuse missiles rather than destroying them, these can be a more efficient way to deal with large amount of missiles or provide cover while your pdc are reloading. | Electronic Decoys & Flares will attract and confuse missiles rather than destroying them, these can be a more efficient way to deal with large amount of missiles or provide cover while your pdc are reloading. | ||
| - | ^ MOD ^ Name ^ Max Range ^ Radar ^ Points | + | ^ MOD | Nation |
| - | | TBA | TBA | TBA | N/A | TBA | TBA | TBA | TBA | | + | | TTSN | TBA |