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ruless4s:sweapons [2024/09/24 13:41] – [Table] darkxeroxruless4s:sweapons [2024/10/24 13:56] (current) darkxerox
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 Ships will have access to a variety of weapons all with their pros and cons, these are divided in several groups: Ships will have access to a variety of weapons all with their pros and cons, these are divided in several groups:
  
-**Offensive** +=== Offensive ===
-- Energy Weapons+
 - Missile Weapons - Missile Weapons
 - Ballistic Weapons - Ballistic Weapons
 +- Railguns
  
-**Defensive**+=== Defensive ===
 - PDC - PDC
 - Electronic decoys/flares - Electronic decoys/flares
  
 +=== Nations ===
 +
 +Some weapons will require special parts build by the nations the weapons come from.
 +Civilian weapons won't require special parts, Nation build systems will have better performance than their civilian counter parts however will also cost more to build. 
 +
 +Nation parts cannot be build, they can only be purchased in shops run by the nation that owns the weapons. (or looted from npc)
 +
 +
 +----
 +
 +=== Capital ships === 
 Certain capital ships have their own selection of weapons, these are mainly designed to destroy other large vessels or take down a base quickly but lack tracking to deal with smaller vessels. Certain capital ships have their own selection of weapons, these are mainly designed to destroy other large vessels or take down a base quickly but lack tracking to deal with smaller vessels.
  
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 Short range & High Damage weapon systems. Short range & High Damage weapon systems.
  
-^ MOD  | Nation  ^ Name                    ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ +^ MOD  | Nation  ^ Name  ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
-| TT   | TBA     QUAD BARREL AUTOCANNON  | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |+| TT   | TBA     TBA   | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |
  
-=== Energy Weapons ===+=== Railguns ===
  
-Energy Weapons are simple to setup however require large amounts of power in order to function. +High power long range killshot weapons, Require expensive specialized parts 
-Once their capacitors are drained they can require a long time to recharge.+
  
-Medium range Balanced weapon systems.+Long Range High Damage weapon systems.
  
-^ MOD  | Nation  ^ Name  ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ +^ MOD   | Nation  ^ Name                          ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
-TT   | TBA     | TBA   | TBA        | N/A    | TBA     | TBA   TBA              | TBA                  |+TTSN  | NATSO   | MK51 Advanced Railgun System  | TBA        | N/A    | TBA     | TBA   | 5                | TBA                  | 
 +| TTSN  | SKFED   | RAILGUN SYSTEM TBA            | TBA        | N/A    | TBA     | TBA   5                | TBA                  |
  
 === Fixed gun systems === === Fixed gun systems ===
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-^ MOD  ^ Name      ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ +^ MOD  | Nation  ^ Name  ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
-TT   | RAIL GUN  | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |+TTSN   | TBA     | TBA   | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |
  
 === Missile Weapons === === Missile Weapons ===
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 Long range weapon systems. Long range weapon systems.
  
-^ MOD  ^ Name                      ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ +^ MOD   ^ Nation  ^ Name                  ^ MIN Range  ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
-TT   | 16 Cell MultiPurpose VLS  | TBA        | TBA    | TBA     | TBA   | TBA              | TBA                  | +TTSN  | NATSO   | TBA VLS               | 4000       | TBA        | TBA    | TBA     | TBA   | TBA              | TBA                  | 
-TT   | 32 Cell MULTIPURPOSE VLS  | TBA        | TBA    | TBA     TBA   | TBA              TBA                  | +TTSN  | SKFED   | TBA SLANTED LAUNCHER  | 4000       | TBA        | TBA    |               |                  |                      
-TT   8 CELL Ballistic VLS      | TBA        TBA    | TBA     | TBA   TBA              TBA                  |+TTSN  CIV     | TBA LAUNCHERS         4000       | TBA        | TBA            |       |                  |                      |
  
 ===== Defensive systems ===== ===== Defensive systems =====
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 === PDC === === PDC ===
  
-Point defense systems are designed to destroy any incoming missile, they will aid in cqb as well.+Point defense systems are designed to destroy any incoming missile, some will aid in cqb as well.
  
-^ MOD  ^ Name               ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ +^ MOD  | Nation    ^ Name         ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
-TT   | Phalanx Style PDC  | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |+TTSN   | NATSO     | Phalanx      | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  | 
 +| TTSN   | SKFED     | AK-630 Duet  | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  | 
 +| TTSN   | Civilian  | TBA          | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  | 
 + 
 +=== Missile Interceptor Systems ===  
 + 
 +Specialised systems with extended range to intercept missiles, Cost a fair bit more than PDC but have about double the range to take out missiles long before they come into pdc range. **Cannot shoot at anything but missiles**. 
 + 
 +^ MOD  | Nation  ^ Name           ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
 +| TTSN   | NATSO   | SpaceRam       | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  | 
 +| TTSN   | NATSO   | HEL            |            |        |                                |                      | 
 +| TTSN   | SKFED   | Space Kashtan  | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |
  
 === Electronic Decoy / Flares === === Electronic Decoy / Flares ===
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 Electronic Decoys & Flares will attract and confuse missiles rather than destroying them, these can be a more efficient way to deal with large amount of missiles or provide cover while your pdc are reloading. Electronic Decoys & Flares will attract and confuse missiles rather than destroying them, these can be a more efficient way to deal with large amount of missiles or provide cover while your pdc are reloading.
  
-^ MOD  ^ Name  ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ +^ MOD  | Nation  ^ Name  ^ Max Range  ^ Radar  ^ Points  ^ Size  ^ Idle Power (MW)  ^ Power per shot (MW)  ^ 
-| TBA  | TBA   | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |+| TTSN   | TBA     | TBA   | TBA        | N/A    | TBA     | TBA   | TBA              | TBA                  |
  
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  • Last modified: 2024/09/24 13:41
  • by darkxerox