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rulesgen:territory [2024/06/16 21:23] – sirtail | rulesgen:territory [2024/07/15 12:02] (current) – [Declaring War:] sirtail | ||
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- | **Declaring War:** | + | ====== |
- | | + | WAR IS THE METHOD BY WHICH NATIONS FIGHT OVER TERRITORY. TO MAINTAIN GOOD GAMEPLAY ANY FACTION WISHING TO ENGAGE WAR MUST FOLLOW THESE RULES. |
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+ | * AN ADMIN MUST APPROVE THE WAR. ADMINS RESERVE THE RIGHT TO DECLINE A WAR IF IT IS WARRANTED. | ||
+ | * WAR DECLARATIONS MUST BE FOR A REASON. USE YOUR IMAGINATION TO MAKE IT A FIGHT WORTH FIGHTING. | ||
+ | * ATTACKERS MUST DEFINE A TARGET FOR THE WAR AND THE CLOSEST ATTACKER STRUCTURE WILL BE THEIR FOB. | ||
+ | * AFTER A WAR IS COMPLETED THE DECLARING FACTION IS ON A COOLDOWN OF 7 DAYS BEFORE THEY CAN DECLARE ANOTHER WAR. | ||
- | * An Admin must approve the war. Admins reserve the right to decline a war if it is warranted. | ||
- | * War declarations must be for a reason. Use your imagination to make it a fight worth fighting. | ||
- | * Attackers must define a target for the war and the closest Attacker structure will be their FOB. | ||
- | * After a War is completed there is a cooldown of 7 days before another war can be started. | + | ====== |
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- | **Siege:** | + | |
* Once war is declared and an admin approves it you may start sieging 48 hrs after the declaration message. | * Once war is declared and an admin approves it you may start sieging 48 hrs after the declaration message. |