Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
rulesgen:territory [2024/06/16 21:21] – sirtail | rulesgen:territory [2024/07/15 12:02] (current) – [Declaring War:] sirtail | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | **Declaring War:** | + | ====== |
- | *Factions who wish to declare war on another faction must declare their intentions in diplomacy 48hrs prior to initiating a siege. | + | WAR IS THE METHOD BY WHICH NATIONS FIGHT OVER TERRITORY. TO MAINTAIN GOOD GAMEPLAY ANY FACTION WISHING TO ENGAGE WAR MUST FOLLOW THESE RULES. |
+ | | ||
+ | * AN ADMIN MUST APPROVE THE WAR. ADMINS RESERVE THE RIGHT TO DECLINE A WAR IF IT IS WARRANTED. | ||
+ | * WAR DECLARATIONS MUST BE FOR A REASON. USE YOUR IMAGINATION TO MAKE IT A FIGHT WORTH FIGHTING. | ||
+ | * ATTACKERS MUST DEFINE A TARGET FOR THE WAR AND THE CLOSEST ATTACKER STRUCTURE WILL BE THEIR FOB. | ||
+ | * AFTER A WAR IS COMPLETED THE DECLARING FACTION IS ON A COOLDOWN OF 7 DAYS BEFORE THEY CAN DECLARE ANOTHER WAR. | ||
- | *An Admin must approve the war. Admins reserve the right to decline a war if it is warranted. | ||
- | *War declarations must be for a reason. Use your imagination to make it a fight worth fighting. | ||
- | *Attackers must define a target for the war and the closest Attacker structure will be their FOB. | ||
- | *After a War is completed there is a cooldown of 7 days before another war can be started. | + | ====== Siege: ====== |
+ | * Once war is declared and an admin approves it you may start sieging 48 hrs after the declaration message. | ||
+ | * Efforts should be made to make sure both sides are able to be on for the fight. It is recommended to line up your wars for a weekend. With EU and US players weekends provide the most time for a fair fight. | ||
- | **Siege:** | + | |
- | *Once war is declared | + | |
- | *Efforts should be made to make sure both sides are able to be on for the fight. It is recommended | + | |
- | *Attackers | + | |
- | *Once the siege is initiated | + | |
- | *Attackers have 2 hours to siege the base. In order to successfully siege and capture the territory the Attackers | + | |
- | *If the Attackers destroy the Grid Core The base is considered destroyed. Defenders must fight their way out or abandon their grids and vacate the area. | + | |
- | + | ||
- | *If the Defenders survive for 2 hours their SZ will be restored and the attacking grids will be moved. The base is considered defended and a cooldown of 6 hours will start before a new Siege can begin. | + | |
- | + | ||
- | *Wars last for 5 days. Attackers may initiate as many sieges as they like. | + | |
- | + | ||
- | *Defenders can attack the Attackers FOB to end the war early. | + | |